OS Windows support
parent
7f4b9027ee
commit
22c18968f6
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@ -16,8 +16,8 @@
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class Screen final {
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class Screen final {
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private:
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private:
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int _w;
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int _w{};
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int _h;
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int _h{};
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std::string _title;
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std::string _title;
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@ -337,7 +337,7 @@ void RigidBody::makeLogObjPolytope(const std::vector<Vec3D> &polytope, const std
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for(auto &p : polytope)
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for(auto &p : polytope)
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file << "v " << p.x() << " " << p.y() << " " << p.z() << std::endl;
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file << "v " << p.x() << " " << p.y() << " " << p.z() << std::endl;
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for(int i = 0; i < faces.size(); i += 3)
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for(size_t i = 0; i < faces.size(); i += 3)
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file << "f " << faces[i + 0]+1 << " " << faces[i + 1]+1 << " " << faces[i + 2]+1 << std::endl;
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file << "f " << faces[i + 0]+1 << " " << faces[i + 1]+1 << " " << faces[i + 2]+1 << std::endl;
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file.close();
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file.close();
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@ -39,7 +39,7 @@ public:
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Vec3D operator[](unsigned i) const {
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Vec3D operator[](unsigned i) const {
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auto it = _points.begin();
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auto it = _points.begin();
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for(int k=0; k<i; k++)
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for(unsigned k=0; k<i; k++)
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++it;
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++it;
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return *it;
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return *it;
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@ -168,6 +168,7 @@
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<ClCompile Include="engine\gui\Button.cpp" />
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<ClCompile Include="engine\gui\Button.cpp" />
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<ClCompile Include="engine\gui\Window.cpp" />
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<ClCompile Include="engine\gui\Window.cpp" />
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<ClCompile Include="engine\Keyboard.cpp" />
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<ClCompile Include="engine\Keyboard.cpp" />
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<ClCompile Include="engine\Matrix4x4.cpp" />
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<ClCompile Include="engine\Mesh.cpp" />
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<ClCompile Include="engine\Mesh.cpp" />
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<ClCompile Include="engine\Mouse.cpp" />
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<ClCompile Include="engine\Mouse.cpp" />
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<ClCompile Include="engine\network\ClientUDP.cpp" />
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<ClCompile Include="engine\network\ClientUDP.cpp" />
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@ -178,15 +179,16 @@
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<ClCompile Include="engine\network\UDPSocket.cpp" />
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<ClCompile Include="engine\network\UDPSocket.cpp" />
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<ClCompile Include="engine\Object.cpp" />
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<ClCompile Include="engine\Object.cpp" />
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<ClCompile Include="engine\physics\RigidBody.cpp" />
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<ClCompile Include="engine\physics\RigidBody.cpp" />
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<ClCompile Include="engine\physics\Solver.cpp" />
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<ClCompile Include="engine\Plane.cpp" />
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<ClCompile Include="engine\Plane.cpp" />
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<ClCompile Include="engine\Point4D.cpp" />
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<ClCompile Include="engine\ResourceManager.cpp" />
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<ClCompile Include="engine\ResourceManager.cpp" />
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<ClCompile Include="engine\Screen.cpp" />
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<ClCompile Include="engine\Screen.cpp" />
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<ClCompile Include="engine\SoundController.cpp" />
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<ClCompile Include="engine\Triangle.cpp" />
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<ClCompile Include="engine\Triangle.cpp" />
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<ClCompile Include="engine\utils\Log.cpp" />
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<ClCompile Include="engine\utils\Log.cpp" />
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<ClCompile Include="engine\utils\Matrix4x4.cpp" />
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<ClCompile Include="engine\utils\Point4D.cpp" />
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<ClCompile Include="engine\utils\Time.cpp" />
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<ClCompile Include="engine\utils\Time.cpp" />
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<ClCompile Include="engine\Vec2D.cpp" />
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<ClCompile Include="engine\Vec3D.cpp" />
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<ClCompile Include="engine\World.cpp" />
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<ClCompile Include="engine\World.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="PlayerController.cpp" />
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<ClCompile Include="PlayerController.cpp" />
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@ -213,14 +215,15 @@
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<ClInclude Include="engine\animation\Interpolation.h" />
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<ClInclude Include="engine\animation\Interpolation.h" />
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<ClInclude Include="engine\animation\Timeline.h" />
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<ClInclude Include="engine\animation\Timeline.h" />
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<ClInclude Include="engine\Camera.h" />
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<ClInclude Include="engine\Camera.h" />
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<ClInclude Include="engine\Consts.h" />
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<ClInclude Include="engine\Engine.h" />
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<ClInclude Include="engine\Engine.h" />
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<ClInclude Include="engine\gui\Button.h" />
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<ClInclude Include="engine\gui\Button.h" />
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<ClInclude Include="engine\gui\Window.h" />
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<ClInclude Include="engine\gui\Window.h" />
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<ClInclude Include="engine\Keyboard.h" />
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<ClInclude Include="engine\Keyboard.h" />
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<ClInclude Include="engine\Matrix4x4.h" />
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<ClInclude Include="engine\Mesh.h" />
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<ClInclude Include="engine\Mesh.h" />
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<ClInclude Include="engine\Mouse.h" />
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<ClInclude Include="engine\Mouse.h" />
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<ClInclude Include="engine\network\ClientUDP.h" />
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<ClInclude Include="engine\network\ClientUDP.h" />
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<ClInclude Include="engine\network\config.h" />
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<ClInclude Include="engine\network\MsgType.h" />
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<ClInclude Include="engine\network\MsgType.h" />
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<ClInclude Include="engine\network\ReliableMsg.h" />
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<ClInclude Include="engine\network\ReliableMsg.h" />
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<ClInclude Include="engine\network\ServerUDP.h" />
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<ClInclude Include="engine\network\ServerUDP.h" />
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@ -229,20 +232,22 @@
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<ClInclude Include="engine\Object.h" />
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<ClInclude Include="engine\Object.h" />
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<ClInclude Include="engine\physics\RigidBody.h" />
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<ClInclude Include="engine\physics\RigidBody.h" />
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<ClInclude Include="engine\physics\Simplex.h" />
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<ClInclude Include="engine\physics\Simplex.h" />
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<ClInclude Include="engine\physics\Solver.h" />
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<ClInclude Include="engine\Plane.h" />
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<ClInclude Include="engine\Plane.h" />
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<ClInclude Include="engine\Point4D.h" />
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<ClInclude Include="engine\ResourceManager.h" />
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<ClInclude Include="engine\ResourceManager.h" />
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<ClInclude Include="engine\Screen.h" />
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<ClInclude Include="engine\Screen.h" />
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<ClInclude Include="engine\SoundController.h" />
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<ClInclude Include="engine\Triangle.h" />
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<ClInclude Include="engine\Triangle.h" />
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<ClInclude Include="engine\utils\Log.h" />
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<ClInclude Include="engine\utils\Log.h" />
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<ClInclude Include="engine\utils\Matrix4x4.h" />
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<ClInclude Include="engine\utils\Point4D.h" />
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<ClInclude Include="engine\utils\Time.h" />
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<ClInclude Include="engine\utils\Time.h" />
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<ClInclude Include="engine\Vec2D.h" />
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<ClInclude Include="engine\Vec3D.h" />
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<ClInclude Include="engine\World.h" />
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<ClInclude Include="engine\World.h" />
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<ClInclude Include="Player.h" />
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<ClInclude Include="Player.h" />
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<ClInclude Include="PlayerController.h" />
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<ClInclude Include="PlayerController.h" />
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<ClInclude Include="Server.h" />
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<ClInclude Include="Server.h" />
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<ClInclude Include="Shooter.h" />
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<ClInclude Include="Shooter.h" />
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<ClInclude Include="ShooterConsts.h" />
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<ClInclude Include="weapon\Ak47.h" />
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<ClInclude Include="weapon\Ak47.h" />
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<ClInclude Include="weapon\Gold_Ak47.h" />
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<ClInclude Include="weapon\Gold_Ak47.h" />
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<ClInclude Include="weapon\Gun.h" />
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<ClInclude Include="weapon\Gun.h" />
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@ -250,16 +255,6 @@
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<ClInclude Include="weapon\Shotgun.h" />
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<ClInclude Include="weapon\Shotgun.h" />
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<ClInclude Include="weapon\Weapon.h" />
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<ClInclude Include="weapon\Weapon.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Text Include="maps\materials.txt" />
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<Text Include="obj\ability_mat.txt" />
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<Text Include="obj\ak47_mat.txt" />
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<Text Include="obj\gold_ak47_mat.txt" />
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<Text Include="obj\gun_mat.txt" />
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<Text Include="obj\hill_mat.txt" />
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<Text Include="obj\rifle_mat.txt" />
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<Text Include="obj\shotgun_mat.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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@ -72,21 +72,12 @@
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<ClCompile Include="engine\utils\Log.cpp">
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<ClCompile Include="engine\utils\Log.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="engine\utils\Matrix4x4.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\utils\Point4D.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\utils\Time.cpp">
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<ClCompile Include="engine\utils\Time.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="engine\physics\RigidBody.cpp">
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<ClCompile Include="engine\physics\RigidBody.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="engine\physics\Solver.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\network\ClientUDP.cpp">
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<ClCompile Include="engine\network\ClientUDP.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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@ -132,6 +123,21 @@
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<ClCompile Include="weapon\Weapon.cpp">
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<ClCompile Include="weapon\Weapon.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="engine\Matrix4x4.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\Point4D.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\SoundController.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\Vec2D.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="engine\Vec3D.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Bonus.h">
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<ClInclude Include="Bonus.h">
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@ -188,12 +194,6 @@
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<ClInclude Include="engine\utils\Log.h">
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<ClInclude Include="engine\utils\Log.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="engine\utils\Matrix4x4.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\utils\Point4D.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\utils\Time.h">
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<ClInclude Include="engine\utils\Time.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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@ -203,15 +203,9 @@
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<ClInclude Include="engine\physics\Simplex.h">
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<ClInclude Include="engine\physics\Simplex.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="engine\physics\Solver.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\network\ClientUDP.h">
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<ClInclude Include="engine\network\ClientUDP.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="engine\network\config.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\network\MsgType.h">
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<ClInclude Include="engine\network\MsgType.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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@ -281,15 +275,26 @@
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<ClInclude Include="weapon\Weapon.h">
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<ClInclude Include="weapon\Weapon.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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<ClInclude Include="ShooterConsts.h">
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<ItemGroup>
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<Filter>Файлы заголовков</Filter>
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<Text Include="obj\ability_mat.txt" />
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</ClInclude>
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<Text Include="obj\ak47_mat.txt" />
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<ClInclude Include="engine\Consts.h">
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<Text Include="obj\gold_ak47_mat.txt" />
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<Filter>Файлы заголовков</Filter>
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<Text Include="obj\gun_mat.txt" />
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</ClInclude>
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<Text Include="obj\hill_mat.txt" />
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<ClInclude Include="engine\Matrix4x4.h">
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<Text Include="obj\rifle_mat.txt" />
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<Filter>Файлы заголовков</Filter>
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<Text Include="obj\shotgun_mat.txt" />
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</ClInclude>
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<Text Include="maps\materials.txt" />
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<ClInclude Include="engine\Point4D.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\SoundController.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\Vec2D.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="engine\Vec3D.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -51,7 +51,7 @@ void Weapon::reload() {
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_stockAmmo = 0;
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_stockAmmo = 0;
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}
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}
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SoundController::playSound(SoundTag("fire"), reloadSound);
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SoundController::playSound(SoundTag("reload"), reloadSound);
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Log::log("Weapon::reload (" + std::to_string(_stockAmmo) + " : " + std::to_string(_clipAmmo) + ")");
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Log::log("Weapon::reload (" + std::to_string(_stockAmmo) + " : " + std::to_string(_clipAmmo) + ")");
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_lastReloadTime = Time::time();
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_lastReloadTime = Time::time();
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}
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}
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Loading…
Reference in New Issue