2021-09-13 15:53:43 +03:00
|
|
|
//
|
|
|
|
// Created by Иван Ильин on 02.06.2021.
|
|
|
|
//
|
|
|
|
|
|
|
|
#ifndef SHOOTER_AK47_H
|
|
|
|
#define SHOOTER_AK47_H
|
|
|
|
|
|
|
|
#include "Weapon.h"
|
2021-10-31 19:01:06 +03:00
|
|
|
#include "../engine/ResourceManager.h"
|
|
|
|
#include "../ShooterConsts.h"
|
2021-09-13 15:53:43 +03:00
|
|
|
|
2021-10-12 20:18:56 +03:00
|
|
|
class Ak47 final : public Weapon {
|
2021-09-13 15:53:43 +03:00
|
|
|
public:
|
2021-10-31 19:01:06 +03:00
|
|
|
explicit Ak47() : Weapon(100, 30, 3.0, 0.1, 300, 2.0,
|
|
|
|
ShooterConsts::AK47_FIRE_SOUND, ShooterConsts::AK47_RELOAD_SOUND,
|
|
|
|
ObjectNameTag("ak47"), ShooterConsts::AK47_OBJ,
|
2021-11-06 18:32:55 +03:00
|
|
|
Vec3D{3, 3, 3}, Vec3D{-2.3, 0.8, 1.8},Vec3D{0, 0, 0}) {}
|
2021-09-13 15:53:43 +03:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif //SHOOTER_3DZAVR_AK47_H
|