vectozavr-shooter/weapon/Ak47.h

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//
// Created by Иван Ильин on 02.06.2021.
//
#ifndef SHOOTER_AK47_H
#define SHOOTER_AK47_H
#include "Weapon.h"
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#include "../engine/ResourceManager.h"
#include "../ShooterConsts.h"
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class Ak47 final : public Weapon {
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public:
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explicit Ak47() : Weapon(100, 30, 3.0, 0.1, 300, 2.0,
ShooterConsts::AK47_FIRE_SOUND, ShooterConsts::AK47_RELOAD_SOUND,
ObjectNameTag("ak47"), ShooterConsts::AK47_OBJ,
Vec3D{3, 3, 3}, Vec3D{-2.2, 1.0, 1.3},Vec3D{0, Consts::PI, 0}) {}
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};
#endif //SHOOTER_3DZAVR_AK47_H