vectozavr-shooter/engine/Object.h

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//
// Created by Иван Ильин on 15.03.2021.
//
#ifndef ENGINE_OBJECT_H
#define ENGINE_OBJECT_H
#include <vector>
#include "utils/Point4D.h"
#include <memory>
class Object {
protected:
std::vector<std::shared_ptr<Object>> _attachedObjects;
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Point4D _position;
Point4D _angle;
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public:
Object() = default;
virtual void translate(const Point4D& dv) {}
virtual void rotate(const Point4D& r) {}
virtual void rotateRelativePoint(const Point4D& point4D, const Point4D& r) {}
virtual void rotate(const Point4D& v, double rv) {}
virtual void rotateRelativePoint(const Point4D& s, const Point4D& v, double r) {}
[[nodiscard]] Point4D position() const { return _position; }
[[nodiscard]] Point4D angle() const { return _angle; }
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void attach(std::shared_ptr<Object> object) {
_attachedObjects.push_back(object);
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}
};
#endif //MINECRAFT_3DZAVR_OBJECT_H