2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 15.03.2021.
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//
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#ifndef ENGINE_OBJECT_H
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#define ENGINE_OBJECT_H
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#include <vector>
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#include "utils/Point4D.h"
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#include <memory>
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class Object {
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protected:
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std::vector<std::shared_ptr<Object>> v_attached;
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Point4D p_position;
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Point4D p_angle;
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public:
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Object() = default;
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virtual void translate(const Point4D& dv) {}
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virtual void rotate(const Point4D& r) {}
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virtual void rotateRelativePoint(const Point4D& point4D, const Point4D& r) {}
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virtual void rotate(const Point4D& v, double rv) {}
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virtual void rotateRelativePoint(const Point4D& s, const Point4D& v, double r) {}
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[[nodiscard]] Point4D position() const { return p_position; }
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[[nodiscard]] Point4D angle() const { return p_angle; }
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2021-09-14 13:47:53 +03:00
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void attach(std::shared_ptr<Object> object) {
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v_attached.push_back(std::move(object));
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2021-09-13 15:53:43 +03:00
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}
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};
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#endif //MINECRAFT_3DZAVR_OBJECT_H
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