vectozavr-shooter/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.17)
project(shooter)
set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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add_executable(shooter
# game:
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Source.cpp
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Player.cpp
Player.h
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ShooterClient.cpp
ShooterClient.h
ShooterServer.cpp
ShooterServer.h
weapon/Weapon.cpp
weapon/Weapon.h
weapon/Ak47.h
weapon/Shotgun.h
weapon/Gun.h
weapon/Gold_Ak47.h
weapon/Rifle.h
PlayerController.cpp
PlayerController.h
Shooter.cpp
Shooter.h
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ShooterConsts.h
ShooterMsgType.h
ShooterMsgType.cpp
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# 3d engine:
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engine/Consts.h
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engine/Vec4D.h
engine/Vec4D.cpp
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engine/Vec3D.cpp
engine/Vec3D.h
engine/Vec2D.cpp
engine/Vec2D.h
engine/Matrix4x4.h
engine/Matrix4x4.cpp
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engine/Triangle.h
engine/Triangle.cpp
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engine/Plane.h
engine/Plane.cpp
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engine/Mesh.h
engine/Mesh.cpp
engine/utils/Log.h
engine/utils/Log.cpp
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engine/utils/Time.h
engine/utils/Time.cpp
engine/utils/Timer.cpp
engine/utils/Timer.h
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engine/ResourceManager.h
engine/ResourceManager.cpp
engine/World.h
engine/World.cpp
engine/Camera.h
engine/Camera.cpp
engine/Screen.h
engine/Screen.cpp
engine/Engine.h
engine/Engine.cpp
engine/Keyboard.cpp
engine/Keyboard.h
engine/Mouse.cpp
engine/Mouse.h
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engine/animation/Animation.h
engine/animation/Timeline.cpp
engine/animation/Timeline.h
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engine/animation/Interpolation.h
engine/animation/Animation.cpp
engine/animation/ATranslate.h
engine/animation/AScale.h
engine/animation/ARotate.h
engine/animation/AWait.h
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engine/animation/AFunction.h
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engine/physics/RigidBody.cpp
engine/physics/RigidBody.h
engine/physics/Simplex.h
engine/physics/HitBox.cpp
engine/physics/HitBox.h
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engine/Object.cpp
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engine/Object.h
engine/gui/Button.cpp
engine/gui/Button.h
engine/gui/Window.cpp
engine/gui/Window.h
engine/network/ClientUDP.cpp
engine/network/ClientUDP.h
engine/network/MsgType.cpp
engine/network/MsgType.h
engine/network/ReliableMsg.cpp
engine/network/ReliableMsg.h
engine/network/ServerUDP.cpp
engine/network/ServerUDP.h
engine/network/UDPConnection.cpp
engine/network/UDPConnection.h
engine/network/UDPSocket.cpp
engine/network/UDPSocket.h
engine/SoundController.cpp
engine/SoundController.h
engine/animation/AAttractToPoint.h
engine/animation/ARotateRelativePoint.h
engine/animation/ARotateLeft.h
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engine/animation/Interpolation.cpp engine/animation/Animations.h engine/animation/AShowCreation.h)
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if(APPLE OR UNIX)
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include_directories(/usr/local/include)
else()
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set(SFML_DIR "SFML-mingw32/lib/cmake/SFML")
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set(SFML_STATIC_LIBRARIES TRUE)
endif()
find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
if (SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
endif()
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target_link_libraries(shooter sfml-audio sfml-network sfml-graphics sfml-window sfml-system)
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# OpenGL part
if (APPLE)
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set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL)
set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW)
include_directories(${GLEW_H} ${GLFW_H})
set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib)
set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib)
link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK})
target_link_libraries(shooter "-framework OpenGL")
target_link_libraries(shooter "-framework GLUT")
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elseif(UNIX)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
target_link_libraries(shooter ${OPENGL_LIBRARIES})
target_link_libraries(shooter ${GLUT_LIBRARY})
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endif()