vectozavr-shooter/engine/animation/AWait.h

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//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_AWAIT_H
#define ENGINE_AWAIT_H
#include "Animation.h"
class AWait : public Animation {
public:
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explicit AWait(double duration = 1) {
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_duration = duration;
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_intType = InterpolationType::linear;
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_waitFor = true;
}
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bool update() override {
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return updateState();
}
};
#endif //INC_3DZAVR_AWAIT_H