// // Created by Иван Ильин on 29.01.2021. // #ifndef ENGINE_AWAIT_H #define ENGINE_AWAIT_H #include "Animation.h" class AWait : public Animation { public: explicit AWait(double duration = 1) { _duration = duration; _intType = InterpolationType::linear; _waitFor = true; } bool update() override { return updateState(); } }; #endif //INC_3DZAVR_AWAIT_H