vectozavr-shooter/engine/ResourceManager.cpp

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//
// Created by Neirokan on 09.05.2020
//
#include "ResourceManager.h"
#include <map>
#include <memory>
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ResourceManager* ResourceManager::_instance = nullptr;
void ResourceManager::init() {
_instance = new ResourceManager();
}
void ResourceManager::unloadTextures() {
for (auto & _texture : _instance->_textures)
_texture.second.reset();
_instance->_textures.clear();
}
void ResourceManager::unloadSoundBuffers() {
for (auto & _soundBuffer : _instance->_soundBuffers)
_soundBuffer.second.reset();
_instance->_soundBuffers.clear();
}
void ResourceManager::unloadFonts() {
for (auto & _font : _instance->_fonts)
_font.second.reset();
_instance->_fonts.clear();
}
void ResourceManager::unloadAllResources() {
unloadTextures();
unloadSoundBuffers();
unloadFonts();
}
std::shared_ptr<sf::Texture> ResourceManager::loadTexture(const std::string& filename) {
if(!_instance)
return nullptr;
// If texture is already loaded - return pointer to it
auto it = _instance->_textures.find(filename);
if (it != _instance->_textures.end())
return it->second;
// Otherwise - try to load it. If failure - return zero
std::shared_ptr<sf::Texture> texture(new sf::Texture);
if (!texture->loadFromFile(filename))
return nullptr;
// If success - remember and return texture pointer
texture->setRepeated(true);
_instance->_textures.emplace(filename, texture);
return texture;
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}
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std::shared_ptr<sf::SoundBuffer> ResourceManager::loadSoundBuffer(const std::string& filename) {
if(!_instance)
return nullptr;
// If sound buffer is already loaded - return pointer to it
auto it = _instance->_soundBuffers.find(filename);
if (it != _instance->_soundBuffers.end())
return it->second;
// Otherwise - try to load it. If failure - return zero
std::shared_ptr<sf::SoundBuffer> soundBuffer(new sf::SoundBuffer);
if (!soundBuffer->loadFromFile(filename))
return nullptr;
// If success - remember and return texture pointer
_instance->_soundBuffers.emplace(filename, soundBuffer);
return soundBuffer;
}
std::shared_ptr<sf::Font> ResourceManager::loadFont(const std::string& filename) {
if(!_instance)
return nullptr;
// If font is already loaded - return pointer to it
auto it = _instance->_fonts.find(filename);
if (it != _instance->_fonts.end())
return it->second;
// Otherwise - try to load it. If failure - return zero
std::shared_ptr<sf::Font> font(new sf::Font);
if (!font->loadFromFile(filename))
return nullptr;
// If success - remember and return texture pointer
_instance->_fonts.emplace(filename, font);
return font;
}
void ResourceManager::free() {
unloadAllResources();
delete _instance;
_instance = nullptr;
}