124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
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//
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// Created by Neirokan on 09.05.2020
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//
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#include "ResourceManager.h"
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#include <map>
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#include <memory>
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#include <iostream>
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namespace ResourceManager
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{
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namespace
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{
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std::map<std::string, std::shared_ptr<sf::Texture>> _textures;
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std::map<std::string, std::shared_ptr<sf::Font>> _fonts;
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std::map<std::string, std::shared_ptr<sf::SoundBuffer>> _soundBuffers;
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std::map<std::string, std::shared_ptr<sf::Shader>> _shaders;
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}
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void unloadTextures()
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{
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for (auto & _texture : _textures)
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_texture.second.reset();
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_textures.clear();
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}
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void unloadSoundBuffers()
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{
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for (auto & _soundBuffer : _soundBuffers)
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_soundBuffer.second.reset();
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_soundBuffers.clear();
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}
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void unloadFonts() {
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for (auto & _font : _fonts)
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_font.second.reset();
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_fonts.clear();
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}
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void unloadShaders() {
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for (auto& shader : _shaders)
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shader.second.reset();
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_shaders.clear();
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}
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void unloadAllResources()
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{
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unloadTextures();
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unloadSoundBuffers();
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unloadFonts();
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unloadShaders();
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}
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std::shared_ptr<sf::Texture> loadTexture(const std::string& filename)
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{
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// If texture is already loaded - return pointer to it
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auto it = _textures.find(filename);
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if (it != _textures.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::Texture> texture(new sf::Texture);
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if (!texture->loadFromFile(filename))
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return nullptr;
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// If success - remember and return texture pointer
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texture->setRepeated(true);
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_textures.emplace(filename, texture);
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return texture;
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}
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std::shared_ptr<sf::SoundBuffer> loadSoundBuffer(const std::string& filename)
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{
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// If sound buffer is already loaded - return pointer to it
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auto it = _soundBuffers.find(filename);
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if (it != _soundBuffers.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::SoundBuffer> soundBuffer(new sf::SoundBuffer);
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if (!soundBuffer->loadFromFile(filename))
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return nullptr;
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// If success - remember and return texture pointer
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_soundBuffers.emplace(filename, soundBuffer);
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return soundBuffer;
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}
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std::shared_ptr<sf::Font> loadFont(const std::string& filename) {
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// If font is already loaded - return pointer to it
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auto it = _fonts.find(filename);
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if (it != _fonts.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::Font> font(new sf::Font);
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if (!font->loadFromFile(filename))
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return nullptr;
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// If success - remember and return texture pointer
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_fonts.emplace(filename, font);
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return font;
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}
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std::shared_ptr<sf::Shader> loadShader(const std::string& filename, sf::Shader::Type type) {
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// If Shader is already loaded - return pointer to it
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auto it = _shaders.find(filename);
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if (it != _shaders.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::Shader> shader(new sf::Shader);
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if (!shader->loadFromFile(filename, type))
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return nullptr;
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// If success - remember and return texture pointer
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_shaders.emplace(filename, shader);
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return shader;
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}
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}
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