shooter/engine/network
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
..
ClientUDP.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ClientUDP.h OS Windows support 2021-10-09 17:41:12 +07:00
MsgType.cpp OS Windows support 2021-10-09 17:41:12 +07:00
MsgType.h OS Windows support 2021-10-09 17:41:12 +07:00
ReliableMsg.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ReliableMsg.h OS Windows support 2021-10-09 17:41:12 +07:00
ServerUDP.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ServerUDP.h OS Windows support 2021-10-09 17:41:12 +07:00
UDPConnection.cpp OS Windows support 2021-10-09 17:41:12 +07:00
UDPConnection.h OS Windows support 2021-10-09 17:41:12 +07:00
UDPSocket.cpp OS Windows support 2021-10-09 17:41:12 +07:00
UDPSocket.h OS Windows support 2021-10-09 17:41:12 +07:00
config.h OS Windows support 2021-10-09 17:41:12 +07:00
connect.txt OS Windows support 2021-10-09 17:41:12 +07:00
server.txt OS Windows support 2021-10-09 17:41:12 +07:00