shooter/engine/animation
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
..
AColor.h OS Windows support 2021-10-09 17:41:12 +07:00
AFunction.h OS Windows support 2021-10-09 17:41:12 +07:00
ARotate.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
AScale.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ATranslate.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ATranslateToPoint.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
AWait.h OS Windows support 2021-10-09 17:41:12 +07:00
Animation.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Animation.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Interpolation.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Timeline.cpp Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Timeline.h Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:18:39 +07:00