shooter/engine/Object.h

53 lines
1.7 KiB
C++
Executable File

//
// Created by Иван Ильин on 15.03.2021.
//
#ifndef ENGINE_OBJECT_H
#define ENGINE_OBJECT_H
#include <map>
#include "utils/Point4D.h"
#include <memory>
class Object {
protected:
Point4D _left = Point4D{1, 0, 0, 0}; // internal X
Point4D _up = Point4D{0, 1, 0, 0}; // internal Y
Point4D _lookAt = Point4D{0, 0, 1, 0}; // internal Z
std::map<std::string, std::shared_ptr<Object>> _attachedObjects;
Point4D _position;
Point4D _angle;
Point4D _angleLeftUpLookAt;
public:
Object() = default;
virtual void translate(const Point4D& dv);
virtual void translateToPoint(const Point4D& point);
virtual void scale(const Point4D& s);
virtual void rotate(const Point4D& r);
virtual void rotate(const Point4D& v, double rv);
virtual void rotateToAngle(const Point4D& v);
virtual void rotateRelativePoint(const Point4D& s, const Point4D& r);
virtual void rotateRelativePoint(const Point4D& s, const Point4D& v, double r);
[[nodiscard]] Point4D position() const { return _position; }
[[nodiscard]] Point4D angle() const { return _angle; }
[[nodiscard]] Point4D angleLeftUpLookAt() const { return _angleLeftUpLookAt; }
[[nodiscard]] Point4D left() const { return _left; }
[[nodiscard]] Point4D up() const { return _up; }
[[nodiscard]] Point4D lookAt() const { return _lookAt; }
void rotateLeft(double rl);
void rotateUp(double ru);
void rotateLookAt(double rlAt);
void attach(std::shared_ptr<Object> object, const std::string& name);
void unattach(const std::string& name);
std::shared_ptr<Object> attached(const std::string& name);
};
#endif //MINECRAFT_3DZAVR_OBJECT_H