2021-09-13 15:53:43 +03:00
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//
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// Created by Иван Ильин on 15.03.2021.
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//
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#ifndef ENGINE_OBJECT_H
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#define ENGINE_OBJECT_H
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2021-10-02 20:36:07 +03:00
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#include <map>
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#include "utils/Point4D.h"
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#include <memory>
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2021-10-02 21:17:03 +03:00
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class Object {
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protected:
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Point4D _left = Point4D{1, 0, 0, 0}; // internal X
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Point4D _up = Point4D{0, 1, 0, 0}; // internal Y
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Point4D _lookAt = Point4D{0, 0, 1, 0}; // internal Z
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std::map<std::string, std::shared_ptr<Object>> _attachedObjects;
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2021-09-19 11:25:10 +03:00
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Point4D _position;
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Point4D _angle;
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Point4D _angleLeftUpLookAt;
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public:
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Object() = default;
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virtual void translate(const Point4D& dv);
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virtual void translateToPoint(const Point4D& point);
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virtual void scale(const Point4D& s);
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virtual void rotate(const Point4D& r);
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virtual void rotate(const Point4D& v, double rv);
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virtual void rotateToAngle(const Point4D& v);
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virtual void rotateRelativePoint(const Point4D& s, const Point4D& r);
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virtual void rotateRelativePoint(const Point4D& s, const Point4D& v, double r);
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[[nodiscard]] Point4D position() const { return _position; }
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[[nodiscard]] Point4D angle() const { return _angle; }
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[[nodiscard]] Point4D angleLeftUpLookAt() const { return _angleLeftUpLookAt; }
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[[nodiscard]] Point4D left() const { return _left; }
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[[nodiscard]] Point4D up() const { return _up; }
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[[nodiscard]] Point4D lookAt() const { return _lookAt; }
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void rotateLeft(double rl);
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void rotateUp(double ru);
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void rotateLookAt(double rlAt);
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void attach(std::shared_ptr<Object> object, const std::string& name);
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void unattach(const std::string& name);
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std::shared_ptr<Object> attached(const std::string& name);
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};
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2021-09-13 15:53:43 +03:00
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#endif //MINECRAFT_3DZAVR_OBJECT_H
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