shooter/engine/animation/ARotateLeft.h

35 lines
905 B
C++

//
// Created by Иван Ильин on 01.11.2021.
//
#ifndef SHOOTER_AROTATELEFT_H
#define SHOOTER_AROTATELEFT_H
#include <utility>
#include "Animation.h"
#include "../Object.h"
class ARotateLeft final : public Animation {
private:
const std::weak_ptr<Object> _object;
const double _rotationValue;
void update() override {
if (_object.expired()) {
stop();
return;
}
_object.lock()->rotateLeft(-_object.lock()->angleLeftUpLookAt().x());
_object.lock()->rotateLeft(_rotationValue*(progress()));
}
public:
ARotateLeft(std::weak_ptr<Object> object, double r, double duration = 1, LoopOut looped = LoopOut::None,
InterpolationType interpolationType = InterpolationType::Bezier)
: Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {}
};
#endif //SHOOTER_AROTATELEFT_H