// // Created by Иван Ильин on 01.11.2021. // #ifndef SHOOTER_AROTATELEFT_H #define SHOOTER_AROTATELEFT_H #include #include "Animation.h" #include "../Object.h" class ARotateLeft final : public Animation { private: const std::weak_ptr _object; const double _rotationValue; void update() override { if (_object.expired()) { stop(); return; } _object.lock()->rotateLeft(-_object.lock()->angleLeftUpLookAt().x()); _object.lock()->rotateLeft(_rotationValue*(progress())); } public: ARotateLeft(std::weak_ptr object, double r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped, interpolationType), _object(object), _rotationValue(r) {} }; #endif //SHOOTER_AROTATELEFT_H