SoundSource.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_SOUNDSOURCE_HPP
26 #define SFML_SOUNDSOURCE_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/AlResource.hpp>
33 #include <SFML/System/Vector3.hpp>
34 
35 
36 namespace sf
37 {
42 class SFML_AUDIO_API SoundSource : AlResource
43 {
44 public:
45 
50  enum Status
51  {
54  Playing
55  };
56 
63  SoundSource(const SoundSource& copy);
64 
69  virtual ~SoundSource();
70 
85  void setPitch(float pitch);
86 
98  void setVolume(float volume);
99 
114  void setPosition(float x, float y, float z);
115 
128  void setPosition(const Vector3f& position);
129 
144  void setRelativeToListener(bool relative);
145 
161  void setMinDistance(float distance);
162 
180  void setAttenuation(float attenuation);
181 
190  float getPitch() const;
191 
200  float getVolume() const;
201 
210  Vector3f getPosition() const;
211 
221  bool isRelativeToListener() const;
222 
231  float getMinDistance() const;
232 
241  float getAttenuation() const;
242 
251  SoundSource& operator =(const SoundSource& right);
252 
263  virtual void play() = 0;
264 
274  virtual void pause() = 0;
275 
286  virtual void stop() = 0;
287 
294  virtual Status getStatus() const;
295 
296 protected:
297 
304  SoundSource();
305 
307  // Member data
309  unsigned int m_source;
310 };
311 
312 } // namespace sf
313 
314 
315 #endif // SFML_SOUNDSOURCE_HPP
316 
317 
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
Sound is not playing.
Definition: SoundSource.hpp:52
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
Sound is paused.
Definition: SoundSource.hpp:53
unsigned int m_source
OpenAL source identifier.
Status
Enumeration of the sound source states.
Definition: SoundSource.hpp:50
Base class defining a sound&#39;s properties.
Definition: SoundSource.hpp:42