Joystick.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_JOYSTICK_HPP
26 #define SFML_JOYSTICK_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/String.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_WINDOW_API Joystick
42 {
43 public:
44 
49  enum
50  {
51  Count = 8,
52  ButtonCount = 32,
53  AxisCount = 8
54  };
55 
60  enum Axis
61  {
62  X,
63  Y,
64  Z,
65  R,
66  U,
67  V,
68  PovX,
69  PovY
70  };
71 
76  struct SFML_WINDOW_API Identification
77  {
79 
81  unsigned int vendorId;
82  unsigned int productId;
83  };
84 
93  static bool isConnected(unsigned int joystick);
94 
105  static unsigned int getButtonCount(unsigned int joystick);
106 
118  static bool hasAxis(unsigned int joystick, Axis axis);
119 
131  static bool isButtonPressed(unsigned int joystick, unsigned int button);
132 
144  static float getAxisPosition(unsigned int joystick, Axis axis);
145 
154  static Identification getIdentification(unsigned int joystick);
155 
165  static void update();
166 };
167 
168 } // namespace sf
169 
170 
171 #endif // SFML_JOYSTICK_HPP
172 
173 
The Y axis.
Definition: Joystick.hpp:63
The X axis of the point-of-view hat.
Definition: Joystick.hpp:68
Give access to the real-time state of the joysticks.
Definition: Joystick.hpp:41
Axis
Axes supported by SFML joysticks.
Definition: Joystick.hpp:60
unsigned int productId
Product identifier.
Definition: Joystick.hpp:82
Structure holding a joystick&#39;s identification.
Definition: Joystick.hpp:76
The X axis.
Definition: Joystick.hpp:62
The R axis.
Definition: Joystick.hpp:65
unsigned int vendorId
Manufacturer identifier.
Definition: Joystick.hpp:81
The U axis.
Definition: Joystick.hpp:66
String name
Name of the joystick.
Definition: Joystick.hpp:80
The V axis.
Definition: Joystick.hpp:67
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
The Z axis.
Definition: Joystick.hpp:64