25 #ifndef SFML_SOUND_HPP 26 #define SFML_SOUND_HPP 31 #include <SFML/Audio/Export.hpp> 32 #include <SFML/Audio/SoundSource.hpp> 33 #include <SFML/System/Time.hpp> 141 void setLoop(
bool loop);
156 void setPlayingOffset(
Time timeOffset);
174 bool getLoop()
const;
184 Time getPlayingOffset()
const;
226 #endif // SFML_SOUND_HPP
Regular sound that can be played in the audio environment.
Storage for audio samples defining a sound.
Status
Enumeration of the sound source states.
Base class defining a sound's properties.