SoundFileReader.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_SOUNDFILEREADER_HPP
26 #define SFML_SOUNDFILEREADER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <string>
33 
34 
35 namespace sf
36 {
37 class InputStream;
38 
43 class SFML_AUDIO_API SoundFileReader
44 {
45 public:
46 
51  struct Info
52  {
53  Uint64 sampleCount;
54  unsigned int channelCount;
55  unsigned int sampleRate;
56  };
57 
62  virtual ~SoundFileReader() {}
63 
77  virtual bool open(InputStream& stream, Info& info) = 0;
78 
92  virtual void seek(Uint64 sampleOffset) = 0;
93 
103  virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0;
104 };
105 
106 } // namespace sf
107 
108 
109 #endif // SFML_SOUNDFILEREADER_HPP
110 
111 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
unsigned int sampleRate
Samples rate of the sound, in samples per second.
Abstract base class for sound file decoding.
unsigned int channelCount
Number of channels of the sound.
Structure holding the audio properties of a sound file.
Uint64 sampleCount
Total number of samples in the file.
virtual ~SoundFileReader()
Virtual destructor.