WindowHandle.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_WINDOWHANDLE_HPP
26 #define SFML_WINDOWHANDLE_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 // Windows' HWND is a typedef on struct HWND__*
34 #if defined(SFML_SYSTEM_WINDOWS)
35  struct HWND__;
36 #endif
37 
38 namespace sf
39 {
40 #if defined(SFML_SYSTEM_WINDOWS)
41 
42  // Window handle is HWND (HWND__*) on Windows
43  typedef HWND__* WindowHandle;
44 
45 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
46 
47  // Window handle is Window (unsigned long) on Unix - X11
48  typedef unsigned long WindowHandle;
49 
50 #elif defined(SFML_SYSTEM_MACOS)
51 
52  // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
53  typedef void* WindowHandle;
54 
55 #elif defined(SFML_SYSTEM_IOS)
56 
57  // Window handle is UIWindow (void*) on iOS - UIKit
58  typedef void* WindowHandle;
59 
60 #elif defined(SFML_SYSTEM_ANDROID)
61 
62  // Window handle is ANativeWindow* (void*) on Android
63  typedef void* WindowHandle;
64 
65 #elif defined(SFML_DOXYGEN)
66 
67  // Define typedef symbol so that Doxygen can attach some documentation to it
68  typedef "platform-specific" WindowHandle;
69 
70 #endif
71 
72 } // namespace sf
73 
74 
75 #endif // SFML_WINDOWHANDLE_HPP
76 
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.