Vectozavr
|
fd1573a77d
|
damage from the weapon depends on the place where you will hit the enemy
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2021-11-07 15:02:16 +07:00 |
Vectozavr
|
1a96510801
|
add standard white & dark colors in ShooterConsts.h
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2021-11-07 14:48:59 +07:00 |
Vectozavr
|
ef494b56f7
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add standard white & dark colors in ShooterConsts.h
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2021-11-07 14:47:42 +07:00 |
Vectozavr
|
e1cd619eef
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add standard white & dark colors in ShooterConsts.h
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2021-11-07 14:47:24 +07:00 |
Vectozavr
|
fbc129d143
|
new texture for enemies
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2021-11-07 02:11:06 +07:00 |
Vectozavr
|
8eb6535120
|
weapons .obj file rotate by 180 grad
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2021-11-06 22:32:55 +07:00 |
Vectozavr
|
6382612787
|
add <cmath> to HitBox.cpp
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2021-11-06 15:01:58 +07:00 |
Vectozavr
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33fee79c74
|
Merge pull request #4 from Neirokan/optimize
Fix animation erase, optimize hitbox and glState push/pop
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2021-11-06 14:46:07 +07:00 |
Neirokan
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57203991be
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Move push/pop GL state calls
You can place it around your OpenGL code too.
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2021-11-06 00:34:13 +03:00 |
Neirokan
|
dd307749be
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Animation timeline erase fix
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2021-11-06 00:31:41 +03:00 |
Neirokan
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f07f9a6638
|
Hitbox creation through set
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2021-11-06 00:28:55 +03:00 |
Vectozavr
|
556ca037ec
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optimizations with converting mesh to GLFloatArray
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2021-11-06 03:55:42 +07:00 |
Vectozavr
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389936268a
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:24:34 +07:00 |
Vectozavr
|
435db3ad0e
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:25 +07:00 |
Vectozavr
|
b0559caac3
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:12 +07:00 |
Vectozavr
|
6bf5e1c790
|
pushGLStates & popGLStates optimizations
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2021-11-06 01:59:33 +07:00 |
Vectozavr
|
cc0f0022aa
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pushGLStates & popGLStates optimizations
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2021-11-06 01:55:34 +07:00 |
Vectozavr
|
a68a28313c
|
pushGLStates & popGLStates optimizations
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2021-11-06 01:28:04 +07:00 |
Vectozavr
|
a3124306bd
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add switching between opengl and pure programming render mode
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2021-11-05 17:16:00 +07:00 |
Vectozavr
|
8a9b215259
|
add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Vectozavr
|
5f05a7cb23
|
Screen refactor. To accelerate engine the lighting turned off
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2021-11-05 04:05:06 +07:00 |
Vectozavr
|
6f45c9e45b
|
Merge pull request #3 from Neirokan/optimize
Optimize
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2021-11-04 16:21:26 +07:00 |
Vectozavr
|
e6590a013c
|
Merge branch 'master' into optimize
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2021-11-04 16:21:16 +07:00 |
Vectozavr
|
785ed995cb
|
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
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2021-11-04 15:50:01 +07:00 |
Vectozavr
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c12fcc857d
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 13:05:21 +07:00 |
Neirokan
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bd013c5e43
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replace malloc/free with new/delete
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2021-11-04 04:32:15 +03:00 |
Neirokan
|
a39fbaff47
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Hitbox creation & render optimization
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2021-11-04 04:30:58 +03:00 |
Neirokan
|
3ce6345d21
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std::vector resize & move optimisations
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2021-11-04 03:44:53 +03:00 |
Neirokan
|
7fd9814e33
|
Math classes optimization
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2021-11-04 03:35:34 +03:00 |
Vectozavr
|
1ad591ed04
|
HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 03:55:32 +07:00 |
Vectozavr
|
e347215f11
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 03:00:19 +07:00 |
Vectozavr
|
6bc5c7dd1f
|
HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 02:57:48 +07:00 |
Ostap
|
099bb8bb43
|
Fix compilation error on arm64 linux
У меня без memory не собирался
|
2021-11-03 18:22:14 +02:00 |
Vectozavr
|
747f294ec9
|
new map
|
2021-11-03 22:07:34 +07:00 |
Vectozavr
|
2e926a10f4
|
bug fixed with respawn animation
|
2021-11-03 22:06:41 +07:00 |
Vectozavr
|
943253b1bc
|
bug fixed with weapons
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2021-11-03 20:40:46 +07:00 |
Vectozavr
|
9dff5dff32
|
accelerate collision detection in x3 times (feat. Neirokan)
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2021-11-03 20:35:30 +07:00 |
Vectozavr
|
f1c91f539c
|
accelerate collision detection in x3 times (feat. Neirokan)
|
2021-11-03 20:21:39 +07:00 |
Vectozavr
|
e10521c5e2
|
press 'tab' to see debug info
|
2021-11-03 16:49:07 +07:00 |
Vectozavr
|
762fae3da4
|
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
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2021-11-03 16:25:09 +07:00 |
Vectozavr
|
a8fafbdaec
|
add visualization of cpu time usage (set SHOW_DEBUG_INFO = true)
|
2021-11-03 15:19:01 +07:00 |
Vectozavr
|
5b8698af03
|
made animations extremely precise
|
2021-11-02 01:38:57 +07:00 |
Vectozavr
|
50e4c506a0
|
made animations extremely precise
|
2021-11-01 23:40:05 +07:00 |
Vectozavr
|
6e35a531c7
|
made animations extremely precise
|
2021-11-01 23:04:10 +07:00 |
Vectozavr
|
01d89bfc66
|
made animations extremely precise
|
2021-11-01 21:48:26 +07:00 |
Vectozavr
|
71be55ee58
|
add reloading animation
|
2021-11-01 21:08:36 +07:00 |
Vectozavr
|
a1ad7f6af0
|
Visual Studio refactoring
|
2021-11-01 13:47:51 +07:00 |
Vectozavr
|
82118c4e02
|
Visual Studio refactoring
|
2021-11-01 13:42:21 +07:00 |
Vectozavr
|
7dd4a185e3
|
Visual Studio refactoring
|
2021-11-01 02:11:04 +07:00 |
Vectozavr
|
4900635bec
|
Visual Studio refactoring
|
2021-10-31 23:03:48 +07:00 |