CREAsTIVE
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fcee9637aa
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chat test 0.5
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2022-07-23 00:52:54 +05:00 |
Vectozavr
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07cab50b6e
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add color nicknames
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2022-07-22 22:38:05 +07:00 |
Vectozavr
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5ad78dfe70
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small refactor
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2022-07-22 21:02:21 +07:00 |
Vectozavr
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562e7290e8
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update readme file
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2022-07-21 09:53:29 +07:00 |
Vectozavr
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99a2078292
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update readme file
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2022-07-21 09:52:41 +07:00 |
Vectozavr
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0b172bc698
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change readme file
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2022-07-21 09:51:38 +07:00 |
Vectozavr
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445ff7a155
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add #include <limits>
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2022-07-21 09:49:29 +07:00 |
Vectozavr
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2bdc1f7056
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refactor
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2022-07-19 18:07:41 +07:00 |
Vectozavr
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99d7e80f4e
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refactor
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2022-07-19 18:06:25 +07:00 |
Vectozavr
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3bf9fee22b
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refactor
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2022-07-19 18:02:13 +07:00 |
Vectozavr
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2cba7ebd89
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refactor
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2022-07-19 17:19:07 +07:00 |
Vectozavr
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423ad110c5
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refactor
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2022-07-19 17:16:57 +07:00 |
Vectozavr
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07ddceaa37
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add ADecompose.h animation
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2022-07-19 17:10:18 +07:00 |
Vectozavr
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ae4784e057
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refactoring
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2022-07-19 16:57:09 +07:00 |
Vectozavr
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bc223e4230
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refactoring
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2022-07-19 16:37:37 +07:00 |
Vectozavr
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d3fbaa0418
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refactoring
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2022-07-19 16:35:14 +07:00 |
Vectozavr
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e8a9589114
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refactoring
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2022-07-11 20:58:05 +07:00 |
Vectozavr
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8afabf94c0
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small refactoring
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2022-07-07 17:14:00 +07:00 |
Vectozavr
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b6f6c94133
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small refactoring
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2022-03-05 17:40:25 +07:00 |
Vectozavr
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0929f9c3a8
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small refactoring
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2022-03-04 14:40:11 +07:00 |
Vectozavr
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2b39c00b6c
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small refactoring
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2022-03-04 01:54:01 +07:00 |
Vectozavr
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874df60941
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small refactoring
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2022-02-24 11:11:04 +07:00 |
Vectozavr
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b4d7373461
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small refactoring
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2022-02-23 21:29:42 +07:00 |
Vectozavr
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43de35309b
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small refactoring
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2022-02-23 11:59:35 +07:00 |
Vectozavr
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3d981139b3
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small refactoring
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2022-02-23 11:53:19 +07:00 |
Vectozavr
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dc2e50bb7f
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small refactoring
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2022-02-23 11:53:00 +07:00 |
Vectozavr
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532990ec94
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small refactoring
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2022-02-23 11:51:53 +07:00 |
Vectozavr
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8f271b1a67
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small refactoring
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2021-11-13 22:30:12 +07:00 |
Vectozavr
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6cd17ac61f
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add video rendering in Screen
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2021-11-12 15:41:26 +07:00 |
Vectozavr
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7bf1b33974
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add video rendering in Screen
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2021-11-12 03:03:21 +07:00 |
Vectozavr
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70c4993537
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add video rendering in Screen
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2021-11-12 02:47:00 +07:00 |
Vectozavr
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85228279ba
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code refactoring
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2021-11-11 23:18:16 +07:00 |
Vectozavr
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8907bf828d
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code refactoring
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2021-11-10 18:14:10 +07:00 |
Vectozavr
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5e069cef68
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code refactoring
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2021-11-10 02:54:20 +07:00 |
Vectozavr
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fd1573a77d
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damage from the weapon depends on the place where you will hit the enemy
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2021-11-07 15:02:16 +07:00 |
Vectozavr
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1a96510801
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add standard white & dark colors in ShooterConsts.h
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2021-11-07 14:48:59 +07:00 |
Vectozavr
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ef494b56f7
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add standard white & dark colors in ShooterConsts.h
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2021-11-07 14:47:42 +07:00 |
Vectozavr
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e1cd619eef
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add standard white & dark colors in ShooterConsts.h
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2021-11-07 14:47:24 +07:00 |
Vectozavr
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fbc129d143
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new texture for enemies
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2021-11-07 02:11:06 +07:00 |
Vectozavr
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8eb6535120
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weapons .obj file rotate by 180 grad
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2021-11-06 22:32:55 +07:00 |
Vectozavr
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6382612787
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add <cmath> to HitBox.cpp
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2021-11-06 15:01:58 +07:00 |
Vectozavr
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33fee79c74
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Merge pull request #4 from Neirokan/optimize
Fix animation erase, optimize hitbox and glState push/pop
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2021-11-06 14:46:07 +07:00 |
Neirokan
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57203991be
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Move push/pop GL state calls
You can place it around your OpenGL code too.
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2021-11-06 00:34:13 +03:00 |
Neirokan
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dd307749be
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Animation timeline erase fix
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2021-11-06 00:31:41 +03:00 |
Neirokan
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f07f9a6638
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Hitbox creation through set
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2021-11-06 00:28:55 +03:00 |
Vectozavr
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556ca037ec
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optimizations with converting mesh to GLFloatArray
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2021-11-06 03:55:42 +07:00 |
Vectozavr
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389936268a
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:24:34 +07:00 |
Vectozavr
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435db3ad0e
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:25 +07:00 |
Vectozavr
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b0559caac3
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:12 +07:00 |
Vectozavr
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6bf5e1c790
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pushGLStates & popGLStates optimizations
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2021-11-06 01:59:33 +07:00 |