Vectozavr
ae4784e057
refactoring
2022-07-19 16:57:09 +07:00
Vectozavr
e8a9589114
refactoring
2022-07-11 20:58:05 +07:00
Vectozavr
b4d7373461
small refactoring
2022-02-23 21:29:42 +07:00
Vectozavr
8f271b1a67
small refactoring
2021-11-13 22:30:12 +07:00
Vectozavr
e1cd619eef
add standard white & dark colors in ShooterConsts.h
2021-11-07 14:47:24 +07:00
Vectozavr
fbc129d143
new texture for enemies
2021-11-07 02:11:06 +07:00
Vectozavr
6bc5c7dd1f
HitBox added. acceleration of collision detection in 20 times.
2021-11-04 02:57:48 +07:00
Vectozavr
2e926a10f4
bug fixed with respawn animation
2021-11-03 22:06:41 +07:00
Vectozavr
9dff5dff32
accelerate collision detection in x3 times (feat. Neirokan)
2021-11-03 20:35:30 +07:00
Vectozavr
f1c91f539c
accelerate collision detection in x3 times (feat. Neirokan)
2021-11-03 20:21:39 +07:00
Vectozavr
832f174664
add result table
2021-10-26 13:40:35 +07:00
Vectozavr
8a6d31eded
Code refactoring.
2021-10-18 00:52:21 +07:00
Vectozavr
a6efdc71de
Code refactoring.
2021-10-17 14:30:58 +07:00
Vectozavr
6856f48054
Code refactoring.
2021-10-17 00:22:55 +07:00
Vectozavr
d3684f8aa6
Point4D & Triangle now are completely immutable.
...
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00