Commit Graph

42 Commits (e8a9589114917e28c2cd1dae97d53f50f6800858)

Author SHA1 Message Date
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr 8afabf94c0 small refactoring 2022-07-07 17:14:00 +07:00
Vectozavr b6f6c94133 small refactoring 2022-03-05 17:40:25 +07:00
Vectozavr 0929f9c3a8 small refactoring 2022-03-04 14:40:11 +07:00
Vectozavr 2b39c00b6c small refactoring 2022-03-04 01:54:01 +07:00
Vectozavr b4d7373461 small refactoring 2022-02-23 21:29:42 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr 6382612787 add <cmath> to HitBox.cpp 2021-11-06 15:01:58 +07:00
Neirokan f07f9a6638 Hitbox creation through set 2021-11-06 00:28:55 +03:00
Vectozavr b0559caac3 small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Vectozavr 5f05a7cb23 Screen refactor. To accelerate engine the lighting turned off 2021-11-05 04:05:06 +07:00
Vectozavr e6590a013c
Merge branch 'master' into optimize 2021-11-04 16:21:16 +07:00
Vectozavr c12fcc857d HitBox added. acceleration of collision detection in 20 times. 2021-11-04 13:05:21 +07:00
Neirokan a39fbaff47 Hitbox creation & render optimization 2021-11-04 04:30:58 +03:00
Neirokan 3ce6345d21 std::vector resize & move optimisations 2021-11-04 03:44:53 +03:00
Vectozavr 1ad591ed04 HitBox added. acceleration of collision detection in 20 times. 2021-11-04 03:55:32 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Vectozavr f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
Vectozavr fe71ab92b0 Visual Studio refactoring 2021-10-31 23:01:06 +07:00
Vectozavr d2ced42562 Visual Studio refactoring 2021-10-31 17:00:38 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 88d57b5af6 Huge refactoring v3 2021-10-30 04:20:48 +07:00
Vectozavr 8f03c3226d Huge refactoring v3 2021-10-30 03:44:37 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 22c18968f6 OS Windows support 2021-10-19 01:58:19 +07:00
Vectozavr e232435246 Code refactoring. 2021-10-17 23:53:30 +07:00
Vectozavr ea9e1887a4 Code refactoring. 2021-10-17 15:41:58 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 06d0a63a75 Move Solver to RigidBody. 2021-10-17 12:32:23 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
Vectozavr a30b6d6059 Remove redundant iterations counter in GJK & EPA 2021-10-13 00:25:28 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 58535b1dd7 OS Windows support 2021-10-03 12:38:10 +07:00
Vectozavr 122d30a980 struct Button -> class Button 2021-10-03 11:47:05 +07:00
Vectozavr 5a1c9d8f67 1) Create PlayerController
2) Split Screen.cpp into (Screen.cpp & Keyboard.cpp & Mouse.cpp)
2021-09-19 19:44:31 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00
Vectozavr bb4cf148c4 WIN & MAC OS & UNIX support 2021-09-13 21:01:26 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00