Commit Graph

19 Commits (bc223e4230301e78fadf2714c750a97651167f74)

Author SHA1 Message Date
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr 8afabf94c0 small refactoring 2022-07-07 17:14:00 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr 71be55ee58 add reloading animation 2021-11-01 21:08:36 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 0913c45743 Huge refactoring v3 2021-10-29 22:19:30 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr e471795290 OpenGL graphics acceleration support! 2021-10-22 23:42:32 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr 8a6d31eded Code refactoring. 2021-10-18 00:52:21 +07:00
Vectozavr dd5a9f3ef2 Code refactoring. 2021-10-17 23:38:16 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr 8a0221ed77 super huge code refactoring 2021-10-03 00:36:07 +07:00
Vectozavr be42d4d9bc Made Triangle immutable
Correct inheritance (Objects -> Mesh & Camera -> RigidBody)
Small code refactor
2021-09-19 15:25:10 +07:00
Vectozavr 17a307c45e Point4D & Matrix4x4 is not mutable.
Delete a lot of not used methods.
Shared ptr corrected mistakes.
2021-09-14 17:47:53 +07:00