Commit Graph

21 Commits (7a01776f878f460b1f3fb0308a61bf9dc531c35b)

Author SHA1 Message Date
Vectozavr 445ff7a155 add #include <limits> 2022-07-21 09:49:29 +07:00
Vectozavr e8a9589114 refactoring 2022-07-11 20:58:05 +07:00
Vectozavr 785850ec43 code refactoring 2021-10-31 15:39:08 +07:00
Vectozavr 54b1ffa94f Huge refactoring v3 2021-10-30 19:59:55 +07:00
Vectozavr 0913c45743 Huge refactoring v3 2021-10-29 22:19:30 +07:00
Vectozavr 870842b682 Huge refactoring v3 2021-10-28 20:58:02 +07:00
Vectozavr 0f29f9c1c6 small refactor 2021-10-26 02:32:55 +07:00
Vectozavr 0cb7276943 small refactor 2021-10-25 18:51:34 +07:00
Vectozavr 3fa7df24d7 small code refactoring 2021-10-25 08:16:00 +07:00
Vectozavr 612b0feca7 small code refactoring 2021-10-25 08:09:45 +07:00
Vectozavr 7f4b9027ee Add weapon in enemy's hand. So now you can see weapons of your enemies.
Also make some correction of rotation in Object.cpp & Mesh.cpp
2021-10-18 22:30:02 +07:00
Vectozavr 9356008258 Code refactoring. 2021-10-17 14:44:17 +07:00
Vectozavr fb7b4878ea Code refactoring. 2021-10-17 14:21:10 +07:00
Vectozavr 6856f48054 Code refactoring. 2021-10-17 00:22:55 +07:00
Vectozavr 1fa718f491 Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vectozavr d3684f8aa6 Point4D & Triangle now are completely immutable.
- Deleted operator= for Point4D and Triangle
- Add Vec3D & Vec2D to substitute Point4D in cases where we dont need 4 dimensions. Vec3D & Vec2D are immutable.
- Small refactoring of EPA & GJK in RigidBody.cpp
2021-10-12 21:12:47 +07:00
Vectozavr 758685fe57 OS Windows support 2021-10-09 17:41:12 +07:00
Vectozavr 122d30a980 struct Button -> class Button 2021-10-03 11:47:05 +07:00
Vectozavr 73279d1d23 Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Vectozavr c4b9bd0e35 define -> namespace::const 2021-09-20 16:47:42 +07:00
Vectozavr 7e5c96c123 Initial commit 2021-09-13 19:53:43 +07:00