Vectozavr
|
3bf9fee22b
|
refactor
|
2022-07-19 18:02:13 +07:00 |
Vectozavr
|
2cba7ebd89
|
refactor
|
2022-07-19 17:19:07 +07:00 |
Vectozavr
|
423ad110c5
|
refactor
|
2022-07-19 17:16:57 +07:00 |
Vectozavr
|
07ddceaa37
|
add ADecompose.h animation
|
2022-07-19 17:10:18 +07:00 |
Vectozavr
|
ae4784e057
|
refactoring
|
2022-07-19 16:57:09 +07:00 |
Vectozavr
|
bc223e4230
|
refactoring
|
2022-07-19 16:37:37 +07:00 |
Vectozavr
|
d3fbaa0418
|
refactoring
|
2022-07-19 16:35:14 +07:00 |
Vectozavr
|
e8a9589114
|
refactoring
|
2022-07-11 20:58:05 +07:00 |
Vectozavr
|
8afabf94c0
|
small refactoring
|
2022-07-07 17:14:00 +07:00 |
Vectozavr
|
b6f6c94133
|
small refactoring
|
2022-03-05 17:40:25 +07:00 |
Vectozavr
|
0929f9c3a8
|
small refactoring
|
2022-03-04 14:40:11 +07:00 |
Vectozavr
|
2b39c00b6c
|
small refactoring
|
2022-03-04 01:54:01 +07:00 |
Vectozavr
|
874df60941
|
small refactoring
|
2022-02-24 11:11:04 +07:00 |
Vectozavr
|
b4d7373461
|
small refactoring
|
2022-02-23 21:29:42 +07:00 |
Vectozavr
|
43de35309b
|
small refactoring
|
2022-02-23 11:59:35 +07:00 |
Vectozavr
|
3d981139b3
|
small refactoring
|
2022-02-23 11:53:19 +07:00 |
Vectozavr
|
dc2e50bb7f
|
small refactoring
|
2022-02-23 11:53:00 +07:00 |
Vectozavr
|
532990ec94
|
small refactoring
|
2022-02-23 11:51:53 +07:00 |
Vectozavr
|
8f271b1a67
|
small refactoring
|
2021-11-13 22:30:12 +07:00 |
Vectozavr
|
6cd17ac61f
|
add video rendering in Screen
|
2021-11-12 15:41:26 +07:00 |
Vectozavr
|
7bf1b33974
|
add video rendering in Screen
|
2021-11-12 03:03:21 +07:00 |
Vectozavr
|
70c4993537
|
add video rendering in Screen
|
2021-11-12 02:47:00 +07:00 |
Vectozavr
|
85228279ba
|
code refactoring
|
2021-11-11 23:18:16 +07:00 |
Vectozavr
|
8907bf828d
|
code refactoring
|
2021-11-10 18:14:10 +07:00 |
Vectozavr
|
5e069cef68
|
code refactoring
|
2021-11-10 02:54:20 +07:00 |
Vectozavr
|
fd1573a77d
|
damage from the weapon depends on the place where you will hit the enemy
|
2021-11-07 15:02:16 +07:00 |
Vectozavr
|
1a96510801
|
add standard white & dark colors in ShooterConsts.h
|
2021-11-07 14:48:59 +07:00 |
Vectozavr
|
ef494b56f7
|
add standard white & dark colors in ShooterConsts.h
|
2021-11-07 14:47:42 +07:00 |
Vectozavr
|
e1cd619eef
|
add standard white & dark colors in ShooterConsts.h
|
2021-11-07 14:47:24 +07:00 |
Vectozavr
|
fbc129d143
|
new texture for enemies
|
2021-11-07 02:11:06 +07:00 |
Vectozavr
|
8eb6535120
|
weapons .obj file rotate by 180 grad
|
2021-11-06 22:32:55 +07:00 |
Vectozavr
|
6382612787
|
add <cmath> to HitBox.cpp
|
2021-11-06 15:01:58 +07:00 |
Vectozavr
|
33fee79c74
|
Merge pull request #4 from Neirokan/optimize
Fix animation erase, optimize hitbox and glState push/pop
|
2021-11-06 14:46:07 +07:00 |
Neirokan
|
57203991be
|
Move push/pop GL state calls
You can place it around your OpenGL code too.
|
2021-11-06 00:34:13 +03:00 |
Neirokan
|
dd307749be
|
Animation timeline erase fix
|
2021-11-06 00:31:41 +03:00 |
Neirokan
|
f07f9a6638
|
Hitbox creation through set
|
2021-11-06 00:28:55 +03:00 |
Vectozavr
|
556ca037ec
|
optimizations with converting mesh to GLFloatArray
|
2021-11-06 03:55:42 +07:00 |
Vectozavr
|
389936268a
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:24:34 +07:00 |
Vectozavr
|
435db3ad0e
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:25 +07:00 |
Vectozavr
|
b0559caac3
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:12 +07:00 |
Vectozavr
|
6bf5e1c790
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:59:33 +07:00 |
Vectozavr
|
cc0f0022aa
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:55:34 +07:00 |
Vectozavr
|
a68a28313c
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:28:04 +07:00 |
Vectozavr
|
a3124306bd
|
add switching between opengl and pure programming render mode
|
2021-11-05 17:16:00 +07:00 |
Vectozavr
|
8a9b215259
|
add switching between opengl and pure programming render mode
|
2021-11-05 16:34:46 +07:00 |
Vectozavr
|
5f05a7cb23
|
Screen refactor. To accelerate engine the lighting turned off
|
2021-11-05 04:05:06 +07:00 |
Vectozavr
|
6f45c9e45b
|
Merge pull request #3 from Neirokan/optimize
Optimize
|
2021-11-04 16:21:26 +07:00 |
Vectozavr
|
e6590a013c
|
Merge branch 'master' into optimize
|
2021-11-04 16:21:16 +07:00 |
Vectozavr
|
785ed995cb
|
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
|
2021-11-04 15:50:01 +07:00 |
Vectozavr
|
c12fcc857d
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 13:05:21 +07:00 |