Vectozavr
|
0929f9c3a8
|
small refactoring
|
2022-03-04 14:40:11 +07:00 |
Vectozavr
|
2b39c00b6c
|
small refactoring
|
2022-03-04 01:54:01 +07:00 |
Vectozavr
|
874df60941
|
small refactoring
|
2022-02-24 11:11:04 +07:00 |
Vectozavr
|
b4d7373461
|
small refactoring
|
2022-02-23 21:29:42 +07:00 |
Vectozavr
|
43de35309b
|
small refactoring
|
2022-02-23 11:59:35 +07:00 |
Vectozavr
|
3d981139b3
|
small refactoring
|
2022-02-23 11:53:19 +07:00 |
Vectozavr
|
dc2e50bb7f
|
small refactoring
|
2022-02-23 11:53:00 +07:00 |
Vectozavr
|
532990ec94
|
small refactoring
|
2022-02-23 11:51:53 +07:00 |
Vectozavr
|
8f271b1a67
|
small refactoring
|
2021-11-13 22:30:12 +07:00 |
Vectozavr
|
6cd17ac61f
|
add video rendering in Screen
|
2021-11-12 15:41:26 +07:00 |
Vectozavr
|
7bf1b33974
|
add video rendering in Screen
|
2021-11-12 03:03:21 +07:00 |
Vectozavr
|
70c4993537
|
add video rendering in Screen
|
2021-11-12 02:47:00 +07:00 |
Vectozavr
|
85228279ba
|
code refactoring
|
2021-11-11 23:18:16 +07:00 |
Vectozavr
|
8907bf828d
|
code refactoring
|
2021-11-10 18:14:10 +07:00 |
Vectozavr
|
5e069cef68
|
code refactoring
|
2021-11-10 02:54:20 +07:00 |
Vectozavr
|
fd1573a77d
|
damage from the weapon depends on the place where you will hit the enemy
|
2021-11-07 15:02:16 +07:00 |
Vectozavr
|
1a96510801
|
add standard white & dark colors in ShooterConsts.h
|
2021-11-07 14:48:59 +07:00 |
Vectozavr
|
ef494b56f7
|
add standard white & dark colors in ShooterConsts.h
|
2021-11-07 14:47:42 +07:00 |
Vectozavr
|
e1cd619eef
|
add standard white & dark colors in ShooterConsts.h
|
2021-11-07 14:47:24 +07:00 |
Vectozavr
|
fbc129d143
|
new texture for enemies
|
2021-11-07 02:11:06 +07:00 |
Vectozavr
|
8eb6535120
|
weapons .obj file rotate by 180 grad
|
2021-11-06 22:32:55 +07:00 |
Vectozavr
|
6382612787
|
add <cmath> to HitBox.cpp
|
2021-11-06 15:01:58 +07:00 |
Vectozavr
|
33fee79c74
|
Merge pull request #4 from Neirokan/optimize
Fix animation erase, optimize hitbox and glState push/pop
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2021-11-06 14:46:07 +07:00 |
Neirokan
|
57203991be
|
Move push/pop GL state calls
You can place it around your OpenGL code too.
|
2021-11-06 00:34:13 +03:00 |
Neirokan
|
dd307749be
|
Animation timeline erase fix
|
2021-11-06 00:31:41 +03:00 |
Neirokan
|
f07f9a6638
|
Hitbox creation through set
|
2021-11-06 00:28:55 +03:00 |
Vectozavr
|
556ca037ec
|
optimizations with converting mesh to GLFloatArray
|
2021-11-06 03:55:42 +07:00 |
Vectozavr
|
389936268a
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:24:34 +07:00 |
Vectozavr
|
435db3ad0e
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:25 +07:00 |
Vectozavr
|
b0559caac3
|
small optimizations with Triangle.cpp (normal vector calculated once in constructor)
|
2021-11-06 03:14:12 +07:00 |
Vectozavr
|
6bf5e1c790
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:59:33 +07:00 |
Vectozavr
|
cc0f0022aa
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:55:34 +07:00 |
Vectozavr
|
a68a28313c
|
pushGLStates & popGLStates optimizations
|
2021-11-06 01:28:04 +07:00 |
Vectozavr
|
a3124306bd
|
add switching between opengl and pure programming render mode
|
2021-11-05 17:16:00 +07:00 |
Vectozavr
|
8a9b215259
|
add switching between opengl and pure programming render mode
|
2021-11-05 16:34:46 +07:00 |
Vectozavr
|
5f05a7cb23
|
Screen refactor. To accelerate engine the lighting turned off
|
2021-11-05 04:05:06 +07:00 |
Vectozavr
|
6f45c9e45b
|
Merge pull request #3 from Neirokan/optimize
Optimize
|
2021-11-04 16:21:26 +07:00 |
Vectozavr
|
e6590a013c
|
Merge branch 'master' into optimize
|
2021-11-04 16:21:16 +07:00 |
Vectozavr
|
785ed995cb
|
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
|
2021-11-04 15:50:01 +07:00 |
Vectozavr
|
c12fcc857d
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 13:05:21 +07:00 |
Neirokan
|
bd013c5e43
|
replace malloc/free with new/delete
|
2021-11-04 04:32:15 +03:00 |
Neirokan
|
a39fbaff47
|
Hitbox creation & render optimization
|
2021-11-04 04:30:58 +03:00 |
Neirokan
|
3ce6345d21
|
std::vector resize & move optimisations
|
2021-11-04 03:44:53 +03:00 |
Neirokan
|
7fd9814e33
|
Math classes optimization
|
2021-11-04 03:35:34 +03:00 |
Vectozavr
|
1ad591ed04
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 03:55:32 +07:00 |
Vectozavr
|
e347215f11
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 03:00:19 +07:00 |
Vectozavr
|
6bc5c7dd1f
|
HitBox added. acceleration of collision detection in 20 times.
|
2021-11-04 02:57:48 +07:00 |
Ostap
|
099bb8bb43
|
Fix compilation error on arm64 linux
У меня без memory не собирался
|
2021-11-03 18:22:14 +02:00 |
Vectozavr
|
747f294ec9
|
new map
|
2021-11-03 22:07:34 +07:00 |
Vectozavr
|
2e926a10f4
|
bug fixed with respawn animation
|
2021-11-03 22:06:41 +07:00 |