master
Vectozavr 2022-07-19 17:16:57 +07:00
parent 07ddceaa37
commit 423ad110c5
5 changed files with 67 additions and 71 deletions

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@ -66,8 +66,8 @@ add_executable(${CMAKE_PROJECT_NAME}
engine/io/Mouse.h engine/io/Mouse.h
engine/io/SoundController.cpp engine/io/SoundController.cpp
engine/io/SoundController.h engine/io/SoundController.h
engine/utils/CameraController.cpp engine/utils/ObjectController.cpp
engine/utils/CameraController.h engine/utils/ObjectController.h
engine/animation/Animation.h engine/animation/Animation.h
engine/animation/Timeline.cpp engine/animation/Timeline.cpp
engine/animation/Timeline.h engine/animation/Timeline.h

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@ -1,43 +0,0 @@
//
// Created by Иван Ильин on 22.01.2022.
//
#include "CameraController.h"
#include "Time.h"
#include "../math/Vec2D.h"
CameraController::CameraController(std::shared_ptr<Camera> camera,
std::shared_ptr<Keyboard> keyboard,
std::shared_ptr<Mouse> mouse) :
_camera(std::move(camera)),
_keyboard(std::move(keyboard)),
_mouse(std::move(mouse)){
}
void CameraController::update() {
// Left and right
if (Keyboard::isKeyPressed(sf::Keyboard::A))
_camera->translate(_camera->left()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::D))
_camera->translate(-_camera->left()*Time::deltaTime()*5.0);
// Forward and backward
if (Keyboard::isKeyPressed(sf::Keyboard::W))
_camera->translate(_camera->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::S))
_camera->translate(-_camera->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::LShift))
_camera->translate(Vec3D{0.0, -Time::deltaTime()*5.0, 0});
if (Keyboard::isKeyPressed(sf::Keyboard::Space))
_camera->translate(Vec3D{0.0, Time::deltaTime()*5.0, 0});
// Mouse movement
Vec2D disp = _mouse->getMouseDisplacement();
_camera->rotate(Vec3D{0, -disp.x()/1000.0, 0});
_camera->rotateLeft(disp.y()/1000.0);
}

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@ -1,26 +0,0 @@
//
// Created by Иван Ильин on 22.01.2022.
//
#ifndef SHOOTER_CAMERACONTROLLER_H
#define SHOOTER_CAMERACONTROLLER_H
#include "../Camera.h"
#include "../io/Keyboard.h"
#include "../io/Mouse.h"
class CameraController {
private:
std::shared_ptr<Camera> _camera;
std::shared_ptr<Keyboard> _keyboard;
std::shared_ptr<Mouse> _mouse;
public:
CameraController(std::shared_ptr<Camera> camera,
std::shared_ptr<Keyboard> keyboard,
std::shared_ptr<Mouse> mouse);
void update();
};
#endif //SHOOTER_CAMERACONTROLLER_H

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@ -0,0 +1,41 @@
//
// Created by Иван Ильин on 22.01.2022.
//
#include "ObjectController.h"
#include "Time.h"
#include "../math/Vec2D.h"
ObjectController::ObjectController(std::shared_ptr<Object> object,
std::shared_ptr<Mouse> mouse) :
_object(std::move(object)),
_mouse(std::move(mouse)){
}
void ObjectController::update() {
// Left and right
if (Keyboard::isKeyPressed(sf::Keyboard::A))
_object->translate(_object->left()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::D))
_object->translate(-_object->left()*Time::deltaTime()*5.0);
// Forward and backward
if (Keyboard::isKeyPressed(sf::Keyboard::W))
_object->translate(_object->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::S))
_object->translate(-_object->lookAt()*Time::deltaTime()*5.0);
if (Keyboard::isKeyPressed(sf::Keyboard::LShift))
_object->translate(Vec3D{0.0, -Time::deltaTime()*5.0, 0});
if (Keyboard::isKeyPressed(sf::Keyboard::Space))
_object->translate(Vec3D{0.0, Time::deltaTime()*5.0, 0});
// Mouse movement
Vec2D disp = _mouse->getMouseDisplacement();
_object->rotate(Vec3D{0, -disp.x()/1000.0, 0});
_object->rotateLeft(disp.y()/1000.0);
}

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@ -0,0 +1,24 @@
//
// Created by Иван Ильин on 22.01.2022.
//
#ifndef SHOOTER_OBJECTCONTROLLER_H
#define SHOOTER_OBJECTCONTROLLER_H
#include "../Object.h"
#include "../io/Keyboard.h"
#include "../io/Mouse.h"
class ObjectController {
private:
std::shared_ptr<Object> _object;
std::shared_ptr<Mouse> _mouse;
public:
ObjectController(std::shared_ptr<Object> object,
std::shared_ptr<Mouse> mouse);
void update();
};
#endif //SHOOTER_OBJECTCONTROLLER_H