43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
//
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// Created by Иван Ильин on 22.01.2022.
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//
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#include "CameraController.h"
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#include "Time.h"
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#include "../math/Vec2D.h"
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CameraController::CameraController(std::shared_ptr<Camera> camera,
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std::shared_ptr<Keyboard> keyboard,
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std::shared_ptr<Mouse> mouse) :
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_camera(std::move(camera)),
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_keyboard(std::move(keyboard)),
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_mouse(std::move(mouse)){
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}
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void CameraController::update() {
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// Left and right
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if (Keyboard::isKeyPressed(sf::Keyboard::A))
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_camera->translate(_camera->left()*Time::deltaTime()*5.0);
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if (Keyboard::isKeyPressed(sf::Keyboard::D))
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_camera->translate(-_camera->left()*Time::deltaTime()*5.0);
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// Forward and backward
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if (Keyboard::isKeyPressed(sf::Keyboard::W))
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_camera->translate(_camera->lookAt()*Time::deltaTime()*5.0);
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if (Keyboard::isKeyPressed(sf::Keyboard::S))
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_camera->translate(-_camera->lookAt()*Time::deltaTime()*5.0);
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if (Keyboard::isKeyPressed(sf::Keyboard::LShift))
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_camera->translate(Vec3D{0.0, -Time::deltaTime()*5.0, 0});
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if (Keyboard::isKeyPressed(sf::Keyboard::Space))
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_camera->translate(Vec3D{0.0, Time::deltaTime()*5.0, 0});
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// Mouse movement
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Vec2D disp = _mouse->getMouseDisplacement();
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_camera->rotate(Vec3D{0, -disp.x()/1000.0, 0});
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_camera->rotateLeft(disp.y()/1000.0);
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} |