HitBox added. acceleration of collision detection in 20 times.
parent
e347215f11
commit
1ad591ed04
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@ -10,10 +10,10 @@ using namespace std;
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int main() {
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int main() {
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Shooter game;
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Shooter game;
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game.create(1280, 720, ShooterConsts::PROJECT_NAME);
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//game.create(1280, 720, ShooterConsts::PROJECT_NAME);
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(2048, 1152, ShooterConsts::PROJECT_NAME, false);
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game.create(2048, 1152, ShooterConsts::PROJECT_NAME, false);
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//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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return 0;
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return 0;
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@ -7,17 +7,20 @@
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#include "../Mesh.h"
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#include "../Mesh.h"
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class HitBox {
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class HitBox final {
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private:
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private:
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std::vector<Vec3D> _hitBox;
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std::vector<Vec3D> _hitBox;
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void _addIfUnique(const Vec3D &point);
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void _addIfUnique(const Vec3D &point);
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public:
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public:
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HitBox() = default;
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HitBox() = default;
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explicit HitBox(const Mesh &mesh);
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explicit HitBox(const Mesh &mesh);
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std::vector<Vec3D>::iterator begin() { return _hitBox.begin(); }
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[[nodiscard]] std::vector<Vec3D>::iterator begin() { return _hitBox.begin(); }
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std::vector<Vec3D>::iterator end() { return _hitBox.end(); }
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[[nodiscard]] std::vector<Vec3D>::iterator end() { return _hitBox.end(); }
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HitBox static Box(const Mesh &mesh);
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HitBox static Box(const Mesh &mesh);
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};
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};
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