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//
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// Created by Иван Ильин on 26.03.2021.
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//
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#ifndef ENGINE_BUTTON_H
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#define ENGINE_BUTTON_H
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <functional>
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struct tPos {
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int tx;
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int ty;
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};
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2021-10-12 20:18:56 +03:00
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class Button final {
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private:
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int _x{};
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int _y{};
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int _w{};
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int _h{};
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2021-10-03 07:47:05 +03:00
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std::function<void()> _click;
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std::string _textString;
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double _sx{};
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double _sy{};
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std::string _texture;
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tPos _usualState{};
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tPos _selectedState{};
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tPos _pressedState{};
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std::string _font;
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sf::Color _textColor;
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std::string _clickSoundName;
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sf::Sprite _button;
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sf::Text _text;
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sf::Sound _clickSound;
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bool _selected = false;
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bool _pressed = false;
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bool _checkBox = false;
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public:
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Button() = default;
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Button(int x, int y, int width, int height, std::function<void()> click, std::string text, double sx, double sy, std::string texture, tPos usualState, tPos selectedState, tPos pressedState, std::string font, sf::Color textColor, std::string clickSound);
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void select();
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void unSelect();
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void press();
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void init();
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[[nodiscard]] int x() const { return _x; }
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[[nodiscard]] int y() const { return _y; }
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[[nodiscard]] int w() const { return _w; }
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[[nodiscard]] int h() const { return _h; }
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[[nodiscard]] double sx() const { return _sx; }
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[[nodiscard]] double sy() const { return _sy; }
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[[nodiscard]] sf::Sprite const& sprite() const { return _button; }
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[[nodiscard]] sf::Text const& text() const { return _text; }
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};
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#endif //MINECRAFT_3DZAVR_BUTTON_H
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