shooter/engine
Vectozavr eba88a178a Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
2021-10-16 20:14:51 +07:00
..
animation Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
fonts OS Windows support 2021-10-09 17:41:12 +07:00
gui Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
network Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
physics Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
utils Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Camera.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Camera.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Consts.h Remove redundant iterations counter in GJK & EPA 2021-10-13 00:25:28 +07:00
Engine.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Engine.h OS Windows support 2021-10-09 17:41:12 +07:00
Keyboard.cpp 1) Create PlayerController 2021-09-19 19:44:31 +07:00
Keyboard.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Matrix4x4.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Matrix4x4.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Mesh.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Mesh.h Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Mouse.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Mouse.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Object.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Object.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Plane.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Plane.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Point4D.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Point4D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
ResourceManager.cpp OS Windows support 2021-10-09 17:41:12 +07:00
ResourceManager.h OS Windows support 2021-10-09 17:41:12 +07:00
Screen.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Screen.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Triangle.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Triangle.h Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Vec2D.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec2D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
Vec3D.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
Vec3D.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00
World.cpp Idk what to do with EPA. 2021-10-16 20:14:51 +07:00
World.h Add "final" to all classes from which we dont need to inherit. 2021-10-13 00:18:56 +07:00