shooter/engine/Vec2D.cpp

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//
// Created by Иван Ильин on 10.10.2021.
//
#include <cmath>
#include "Vec2D.h"
Vec2D::Vec2D(const Vec2D &vec) {
_arr_point[0] = vec.x();
_arr_point[1] = vec.y();
}
Vec2D::Vec2D (double x, double y) {
_arr_point[0] = x;
_arr_point[1] = y;
}
Vec2D::Vec2D(const Point4D &point4D) {
_arr_point[0] = point4D.x();
_arr_point[1] = point4D.y();
}
Vec2D Vec2D::operator-() const {
return Vec2D(-x(), -y());
}
bool Vec2D::operator==(const Vec2D& vec) const {
return (*this - vec).sqrAbs() < Consts::EPS;
}
bool Vec2D::operator!=(const Vec2D& vec) const {
return !(*this == vec);
}
Vec2D Vec2D::operator+(const Vec2D& vec) const {
return Vec2D(x()+vec.x(), y()+vec.y());
}
Vec2D Vec2D::operator-(const Vec2D& vec) const {
return Vec2D(*this) + -vec;
}
Vec2D Vec2D::operator*(double number) const {
return Vec2D(x()*number, y()*number);
}
Vec2D Vec2D::operator/(double number) const {
if(std::abs(number) > Consts::EPS)
return Vec2D(*this)*(1.0/number);
else
throw std::domain_error{"Vec2D::operator/(double number): division by zero"};
}
// Other useful methods
double Vec2D::sqrAbs() const {
return x()*x() + y()*y();
}
double Vec2D::abs() const {
return sqrt(sqrAbs());
}
Vec2D Vec2D::normalized() const {
double vecAbs = abs();
if(vecAbs > Consts::EPS)
return Vec2D(*this)/abs();
else
return Vec2D(0);
}
double Vec2D::dot(const Vec2D& vec) const {
return vec.x() * x() + vec.y() * y();
}