48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
|
//
|
||
|
// Created by Иван Ильин on 12.01.2021.
|
||
|
//
|
||
|
|
||
|
#ifndef ENGINE_POINT4D_H
|
||
|
#define ENGINE_POINT4D_H
|
||
|
|
||
|
#include <array>
|
||
|
#include "Consts.h"
|
||
|
|
||
|
class Point4D {
|
||
|
private:
|
||
|
std::array<double, 4> _arr_point{};
|
||
|
|
||
|
public:
|
||
|
Point4D () = default;
|
||
|
Point4D (const Point4D& point4D);
|
||
|
explicit Point4D (double x, double y = 0.0, double z = 0.0, double w = 0.0);
|
||
|
Point4D& operator=(const Point4D& point4D) = delete;
|
||
|
|
||
|
|
||
|
[[nodiscard]] double x() const { return _arr_point[0]; }
|
||
|
[[nodiscard]] double y() const { return _arr_point[1]; }
|
||
|
[[nodiscard]] double z() const { return _arr_point[2]; }
|
||
|
[[nodiscard]] double w() const { return _arr_point[3]; }
|
||
|
|
||
|
[[nodiscard]] Point4D operator-() const;
|
||
|
|
||
|
// Boolean operations
|
||
|
bool operator==(const Point4D& point4D) const;
|
||
|
bool operator!=(const Point4D& point4D) const;
|
||
|
|
||
|
// Operations with Point4D
|
||
|
[[nodiscard]] Point4D operator+(const Point4D& point4D) const;
|
||
|
[[nodiscard]] Point4D operator-(const Point4D& point4D) const;
|
||
|
|
||
|
// Operations with numbers
|
||
|
[[nodiscard]] Point4D operator*(double number) const;
|
||
|
[[nodiscard]] Point4D operator/(double number) const;
|
||
|
|
||
|
// Other useful methods
|
||
|
[[nodiscard]] double sqrAbs() const; // Returns squared vector length
|
||
|
[[nodiscard]] double abs() const; // Returns vector length
|
||
|
[[nodiscard]] Point4D normalized() const; // Returns normalized vector without changing
|
||
|
};
|
||
|
|
||
|
#endif //INC_3DZAVR_POINT4D_H
|