shooter/engine/Plane.h

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//
// Created by Иван Ильин on 19.01.2021.
//
#ifndef ENGINE_PLANE_H
#define ENGINE_PLANE_H
#include "Point4D.h"
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#include "Triangle.h"
class Plane {
private:
// You can define plane by defining the points in 3D space
Triangle _triangle;
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// Or by defining normal vector and one val laying on the plane
Vec3D _n = Vec3D{0, 0, 1};
Vec3D _p{};
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public:
// A plain with normal vector '_n' and val '_p' lays on the plane
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Plane() = default;
Plane(const Vec3D& N, const Vec3D& P);
Plane(const Plane& plane) = default;
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explicit Plane(const Triangle& tri);
[[nodiscard]] double distance(const Vec3D& point4D) const;
// Point4D in space where line ('start' to 'end') intersects plain with normal vector '_n' and val '_p' lays on the plane
[[nodiscard]] std::pair<Vec3D, double> intersection(const Vec3D& start, const Vec3D& end) const;
[[nodiscard]] std::vector<Triangle> clip(const Triangle& tri) const;
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[[nodiscard]] Vec3D N() const { return _n; }
[[nodiscard]] Vec3D P() const { return _p; }
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};
#endif //INC_3DZAVR_PLANE_H