shooter/engine/animation/ARotate.h

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//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_AROTATE_H
#define ENGINE_AROTATE_H
#include "Animation.h"
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#include "../Object.h"
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class ARotate final : public Animation {
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private:
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std::shared_ptr<Object> _object;
Vec3D value;
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public:
ARotate(std::shared_ptr<Object> object, const Vec3D& r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) : value(r) {
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_object = object;
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_duration = duration;
_looped = looped;
_intType = interpolationType;
}
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bool update() override {
_object->rotate(value * _dp);
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return updateState();
}
};
#endif //INC_3DZAVR_AROTATE_H