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//
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// Created by Иван Ильин on 29.01.2021.
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//
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#ifndef ENGINE_AROTATE_H
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#define ENGINE_AROTATE_H
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#include "Animation.h"
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#include "../Object.h"
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class ARotate : public Animation {
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private:
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std::shared_ptr<Object> _object;
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Vec3D value;
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public:
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ARotate(std::shared_ptr<Object> object, const Vec3D& r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::bezier) : value(r) {
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_object = object;
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_duration = duration;
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_looped = looped;
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_intType = interpolationType;
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}
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bool update() override {
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_object->rotate(value * _dp);
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return updateState();
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}
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};
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#endif //INC_3DZAVR_AROTATE_H
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