2021-09-13 15:53:43 +03:00
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cmake_minimum_required(VERSION 3.17)
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project(shooter)
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set(CMAKE_CXX_STANDARD 20)
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2021-10-09 13:41:12 +03:00
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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2021-09-13 15:53:43 +03:00
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2022-02-23 07:51:53 +03:00
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add_executable(${CMAKE_PROJECT_NAME}
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2021-09-13 15:53:43 +03:00
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# game:
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2021-10-09 13:41:12 +03:00
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Source.cpp
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2022-07-19 12:37:37 +03:00
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player/Player.cpp
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player/Player.h
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2022-07-19 12:35:14 +03:00
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network/ShooterClient.cpp
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network/ShooterClient.h
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network/ShooterServer.cpp
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network/ShooterServer.h
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2021-09-14 13:47:53 +03:00
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weapon/Weapon.cpp
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weapon/Weapon.h
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weapon/Ak47.h
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weapon/Shotgun.h
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weapon/Gun.h
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weapon/Gold_Ak47.h
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weapon/Rifle.h
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2022-07-19 12:37:37 +03:00
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player/PlayerController.cpp
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player/PlayerController.h
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2021-10-02 21:17:03 +03:00
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Shooter.cpp
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Shooter.h
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2021-10-17 08:35:12 +03:00
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ShooterConsts.h
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2022-07-19 12:35:14 +03:00
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network/ShooterMsgType.h
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network/ShooterMsgType.cpp
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2023-05-21 16:34:55 +03:00
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network/Chat.cpp
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network/Chat.h
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2023-08-03 01:48:04 +03:00
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)
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2021-10-30 15:23:47 +03:00
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2023-08-03 01:48:04 +03:00
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# include 3dzavr engine into our project
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add_subdirectory(3dzavr/engine)
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target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC 3DZAVR)
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