shooter/engine/animation/Timeline.h

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//
// Created by Иван Ильин on 03.10.2021.
//
#ifndef SHOOTER_TIMELINE_H
#define SHOOTER_TIMELINE_H
#include "Animation.h"
namespace Timeline {
void update();
void animate(const std::string& listName, Animation* anim);
void deleteAllAnimations();
void deleteAnimationList(const std::string& listName);
[[nodiscard]] bool isInAnimList(const std::string& name);
}
#endif //SHOOTER_TIMELINE_H