// // Created by Иван Ильин on 03.10.2021. // #ifndef SHOOTER_TIMELINE_H #define SHOOTER_TIMELINE_H #include "Animation.h" namespace Timeline { void update(); void animate(const std::string& listName, Animation* anim); void deleteAllAnimations(); void deleteAnimationList(const std::string& listName); [[nodiscard]] bool isInAnimList(const std::string& name); } #endif //SHOOTER_TIMELINE_H