2021-09-19 15:44:31 +03:00
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//
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// Created by Иван Ильин on 19.09.2021.
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//
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#ifndef SHOOTER_KEYBOARD_H
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#define SHOOTER_KEYBOARD_H
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#include <SFML/Graphics.hpp>
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class Keyboard {
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private:
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std::map<sf::Keyboard::Key, double> _tappedKeys;
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public:
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Keyboard() = default;
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2021-10-03 07:47:05 +03:00
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static bool isKeyPressed(sf::Keyboard::Key key); // returns true if this key is _pressed
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bool isKeyTapped(sf::Keyboard::Key key); // returns true if this key is tapped and 1/5 sec passed (_button bouncing problem solved)
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2021-09-19 15:44:31 +03:00
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};
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#endif //SHOOTER_KEYBOARD_H
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