shooter/engine/Keyboard.h

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//
// Created by Иван Ильин on 19.09.2021.
//
#ifndef SHOOTER_KEYBOARD_H
#define SHOOTER_KEYBOARD_H
#include <SFML/Graphics.hpp>
class Keyboard {
private:
std::map<sf::Keyboard::Key, double> _tappedKeys;
public:
Keyboard() = default;
static bool isKeyPressed(sf::Keyboard::Key key); // returns true if this key is pressed
bool isKeyTapped(sf::Keyboard::Key key); // returns true if this key is tapped and 1/5 sec passed (button bouncing problem solved)
};
#endif //SHOOTER_KEYBOARD_H