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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html">SFML</a></li><li class="navelem"><a class="el" href="dir_e71ec51a9abd604c65f6abb639f6ea75.html">Graphics</a></li> </ul>
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<div class="title">RenderWindow.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// SFML - Simple and Fast Multimedia Library</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// This software is provided &#39;as-is&#39;, without any express or implied warranty.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// 1. The origin of this software must not be misrepresented;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// you must not claim that you wrote the original software.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// If you use this software in a product, an acknowledgment</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// in the product documentation would be appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// and must not be misrepresented as being the original software.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#ifndef SFML_RENDERWINDOW_HPP</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#define SFML_RENDERWINDOW_HPP</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// Headers</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment"></span><span cla
<div class="ttc" id="classsf_1_1Window_html"><div class="ttname"><a href="classsf_1_1Window.html">sf::Window</a></div><div class="ttdoc">Window that serves as a target for OpenGL rendering. </div><div class="ttdef"><b>Definition:</b> <a href="Window_2Window_8hpp_source.html#l00058">Window/Window.hpp:58</a></div></div>
<div class="ttc" id="classsf_1_1RenderWindow_html"><div class="ttname"><a href="classsf_1_1RenderWindow.html">sf::RenderWindow</a></div><div class="ttdoc">Window that can serve as a target for 2D drawing. </div><div class="ttdef"><b>Definition:</b> <a href="RenderWindow_8hpp_source.html#l00044">RenderWindow.hpp:44</a></div></div>
<div class="ttc" id="classsf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...) </div><div class="ttdef"><b>Definition:</b> <a href="RenderTarget_8hpp_source.html#l00052">RenderTarget.hpp:52</a></div></div>
<div class="ttc" id="structsf_1_1ContextSettings_html"><div class="ttname"><a href="structsf_1_1ContextSettings.html">sf::ContextSettings</a></div><div class="ttdoc">Structure defining the settings of the OpenGL context attached to a window. </div><div class="ttdef"><b>Definition:</b> <a href="ContextSettings_8hpp_source.html#l00037">ContextSettings.hpp:37</a></div></div>
<div class="ttc" id="classsf_1_1VideoMode_html"><div class="ttname"><a href="classsf_1_1VideoMode.html">sf::VideoMode</a></div><div class="ttdoc">VideoMode defines a video mode (width, height, bpp) </div><div class="ttdef"><b>Definition:</b> <a href="VideoMode_8hpp_source.html#l00041">VideoMode.hpp:41</a></div></div>
<div class="ttc" id="namespacesf_html"><div class="ttname"><a href="namespacesf.html">sf</a></div><div class="ttdef"><b>Definition:</b> <a href="AlResource_8hpp_source.html#l00034">AlResource.hpp:34</a></div></div>
<div class="ttc" id="classsf_1_1Vector2_html"><div class="ttname"><a href="classsf_1_1Vector2.html">sf::Vector2&lt; unsigned int &gt;</a></div></div>
<div class="ttc" id="classsf_1_1String_html"><div class="ttname"><a href="classsf_1_1String.html">sf::String</a></div><div class="ttdoc">Utility string class that automatically handles conversions between types and encodings. </div><div class="ttdef"><b>Definition:</b> <a href="String_8hpp_source.html#l00045">String.hpp:45</a></div></div>
<div class="ttc" id="group__window_html_gaed947028b0698a812cad2f97bfe9caa3"><div class="ttname"><a href="group__window.html#gaed947028b0698a812cad2f97bfe9caa3">sf::WindowHandle</a></div><div class="ttdeci">platform specific WindowHandle</div><div class="ttdoc">Define a low-level window handle type, specific to each platform. </div><div class="ttdef"><b>Definition:</b> <a href="WindowHandle_8hpp_source.html#l00068">WindowHandle.hpp:68</a></div></div>
<div class="ttc" id="classsf_1_1Image_html"><div class="ttname"><a href="classsf_1_1Image.html">sf::Image</a></div><div class="ttdoc">Class for loading, manipulating and saving images. </div><div class="ttdef"><b>Definition:</b> <a href="Image_8hpp_source.html#l00046">Image.hpp:46</a></div></div>
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