shooter/network/ShooterClient.h

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//
// Created by Иван Ильин on 25.05.2021.
//
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#ifndef SHOOTER_SHOOTERCLIENT_H
#define SHOOTER_SHOOTERCLIENT_H
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#include "../engine/network/ClientUDP.h"
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#include "../player/Player.h"
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class ShooterClient final : public ClientUDP {
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private:
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std::string _lastEvent;
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std::map<sf::Uint16, std::shared_ptr<Player>> _players{};
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std::shared_ptr<Player> _player;
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std::function<void(sf::Uint16)> _spawnPlayerCallBack;
std::function<void(sf::Uint16)> _removePlayerCallBack;
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std::function<void(const Vec3D &, const Vec3D &)> _addFireTraceCallBack;
std::function<void(const std::string &, const Vec3D &)> _addBonusCallBack;
std::function<void(const ObjectNameTag &)> _removeBonusCallBack;
std::function<void(const std::string &, sf::Uint16)> _changeEnemyWeaponCallBack;
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public:
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explicit ShooterClient(std::shared_ptr<Player> player) : _player(player) {};
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void updatePacket() override;
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void setSpawnPlayerCallBack(std::function<void(sf::Uint16)> spawn);
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void setRemovePlayerCallBack(std::function<void(sf::Uint16)> remove);
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void setAddFireTraceCallBack(std::function<void(const Vec3D &, const Vec3D &)> addTrace);
void setAddBonusCallBack(std::function<void(const std::string &, const Vec3D &)> addBonus);
void setRemoveBonusCallBack(std::function<void(const ObjectNameTag &)> removeBonus);
void setChangeEnemyWeaponCallBack(std::function<void(const std::string &, sf::Uint16)> changeEnemyWeapon);
void processInit(sf::Packet &packet) override;
void processUpdate(sf::Packet &packet) override;
void processNewClient(sf::Packet &packet) override;
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void processDisconnect(sf::Uint16 targetId) override;
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void processCustomPacket(sf::Packet &packet) override;
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void processDisconnected() override;
void damagePlayer(sf::Uint16 targetId, double damage);
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void takeBonus(const std::string &bonusName);
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void addTrace(const Vec3D &from, const Vec3D &to);
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void changeWeapon(const std::string &weaponName);
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void addPlayer(sf::Uint16 id, std::shared_ptr<Player> player);
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[[nodiscard]] std::map<sf::Uint16, std::shared_ptr<Player>> const &players() const { return _players; }
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[[nodiscard]] std::string lastEvent() const { return _lastEvent; }
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};
#endif //MINECRAFT_3DZAVR_CLIENT_H