2021-09-13 15:53:43 +03:00
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//
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2021-10-09 14:38:24 +03:00
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// Created by Ivan Ilin on 06.02.2021.
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2021-09-13 15:53:43 +03:00
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//
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2021-10-02 20:36:07 +03:00
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#include "Shooter.h"
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2021-09-13 15:53:43 +03:00
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using namespace std;
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2021-10-29 23:44:37 +03:00
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2021-09-19 15:44:31 +03:00
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int main() {
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2021-09-13 15:53:43 +03:00
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Shooter game;
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2022-02-23 07:51:53 +03:00
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// Optimal for standard monitors:
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//game.create(720, 480, ShooterConsts::PROJECT_NAME, true);
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2023-05-19 14:35:47 +03:00
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game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true);
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2022-02-23 07:51:53 +03:00
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//game.create(1920, 1080, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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2021-09-13 15:53:43 +03:00
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2022-02-23 07:51:53 +03:00
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// Optimal for MacBook Pro 16 display:
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2022-07-11 16:58:05 +03:00
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//game.create(2048, 1152, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR);
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2022-07-07 13:14:00 +03:00
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//game.create(3072, 1920, ShooterConsts::PROJECT_NAME, true, Consts::BACKGROUND_COLOR, sf::Style::Fullscreen);
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2021-09-13 15:53:43 +03:00
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return 0;
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}
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