shooter/engine/animation/ARotate.h

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//
// Created by Иван Ильин on 29.01.2021.
//
#ifndef ENGINE_AROTATE_H
#define ENGINE_AROTATE_H
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#include <utility>
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#include "Animation.h"
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#include "../Object.h"
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class ARotate final : public Animation {
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private:
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const std::weak_ptr<Object> _object;
const Vec3D _rotationValue;
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void update() override {
if(_object.expired()) {
stop();
return;
}
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_object.lock()->rotate(_rotationValue * dprogress());
}
public:
ARotate(std::weak_ptr<Object> object, const Vec3D& r, double duration = 1, LoopOut looped = LoopOut::None, InterpolationType interpolationType = InterpolationType::Bezier) : Animation(duration, looped, interpolationType), _object(std::move(object)), _rotationValue(r) {
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}
};
#endif //INC_3DZAVR_AROTATE_H