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3 Commits
4 ... main

Author SHA1 Message Date
Plaza521 bf638e711e
fix creating Player object 2023-03-16 23:14:44 +03:00
Plaza521 a89e41cd68
fix bug with turn 2023-03-06 01:30:06 +03:00
Plaza521 aff3036a0d
fix issue #1 and fix pause 2022-11-06 22:18:02 +03:00
3 changed files with 44 additions and 15 deletions

31
main.py
View File

@ -9,25 +9,43 @@ from time import sleep, time
class Game:
def __init__(self) -> None:
self.running = True
self.is_pause = False
self.pl = Player()
self.out = Out(self.pl)
self.is_pause = False
kb.add_hotkey(QUIT_BUTTON, self.stop_game)
kb.add_hotkey(PAUSE_BUTTON, self.switch_pause)
kb.add_hotkey(LEFT_BUTTON, self.pl.left)
kb.add_hotkey(RIGHT_BUTTON, self.pl.right)
kb.add_hotkey(UP_BUTTON, self.pl.up)
kb.add_hotkey(DOWN_BUTTON, self.pl.down)
kb.add_hotkey(
LEFT_BUTTON,
self.pl.left,
args=[self]
)
kb.add_hotkey(
RIGHT_BUTTON,
self.pl.right,
args=[self]
)
kb.add_hotkey(
UP_BUTTON,
self.pl.up,
args=[self]
)
kb.add_hotkey(
DOWN_BUTTON,
self.pl.down,
args=[self]
)
def switch_pause(self) -> None:
self.is_pause = not self.is_pause
def stop_game(self) -> None:
if not self.is_pause:
self.running = False
def play(self) -> None:
system("clear||cls")
print()
start_time = time()
different_between_time = 1 / FPS
@ -55,7 +73,8 @@ class Game:
def main() -> None:
Game().play()
game = Game()
game.play()
if __name__ == '__main__':

View File

@ -5,6 +5,7 @@ from food import Food
class Player:
def __init__(self) -> None:
self.start_direciton = MAIN_DIRECTION
self.direction = MAIN_DIRECTION
self.body = [Point(MAIN_X, MAIN_Y)]
@ -34,6 +35,8 @@ class Player:
raise IndexError("Player has collision with self")
def update(self) -> None:
self.start_direction = self.direction
if self.body[-1] == self.food:
self.food.generate_new()
self.score += 1
@ -42,14 +45,18 @@ class Player:
Player._check_collision(self.body)
def left(self) -> None:
def left(self, game) -> None:
if not game.is_pause and self.start_direction != D_RIGHT:
self.direction = D_LEFT
def right(self) -> None:
def right(self, game) -> None:
if not game.is_pause and self.start_direction != D_LEFT:
self.direction = D_RIGHT
def up(self) -> None:
def up(self, game) -> None:
if not game.is_pause and self.start_direction != D_DOWN:
self.direction = D_UP
def down(self) -> None:
def down(self, game) -> None:
if not game.is_pause and self.start_direction != D_UP:
self.direction = D_DOWN

View File

@ -34,3 +34,6 @@ TT_WALL = "\u001b[34m{}\u001b[0m".format("██")
TT_FOOD = "\u001b[33m{}\u001b[0m".format("██")
TT_WALL_FOOD = "\u001b[32m{}\u001b[0m".format("██")
TT_HEAD = "\u001b[36m{}\u001b[0m".format("██")
# Globals
is_pause = False