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33
main.py
33
main.py
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@ -9,43 +9,25 @@ from time import sleep, time
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class Game:
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def __init__(self) -> None:
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self.running = True
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self.is_pause = False
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self.pl = Player()
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self.out = Out(self.pl)
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self.is_pause = False
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kb.add_hotkey(QUIT_BUTTON, self.stop_game)
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kb.add_hotkey(PAUSE_BUTTON, self.switch_pause)
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kb.add_hotkey(
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LEFT_BUTTON,
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self.pl.left,
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args=[self]
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)
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kb.add_hotkey(
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RIGHT_BUTTON,
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self.pl.right,
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args=[self]
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)
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kb.add_hotkey(
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UP_BUTTON,
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self.pl.up,
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args=[self]
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)
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kb.add_hotkey(
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DOWN_BUTTON,
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self.pl.down,
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args=[self]
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)
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kb.add_hotkey(LEFT_BUTTON, self.pl.left)
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kb.add_hotkey(RIGHT_BUTTON, self.pl.right)
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kb.add_hotkey(UP_BUTTON, self.pl.up)
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kb.add_hotkey(DOWN_BUTTON, self.pl.down)
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def switch_pause(self) -> None:
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self.is_pause = not self.is_pause
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def stop_game(self) -> None:
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if not self.is_pause:
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self.running = False
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self.running = False
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def play(self) -> None:
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system("clear||cls")
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print()
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start_time = time()
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different_between_time = 1 / FPS
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@ -73,8 +55,7 @@ class Game:
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def main() -> None:
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game = Game()
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game.play()
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Game().play()
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if __name__ == '__main__':
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23
player.py
23
player.py
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@ -5,7 +5,6 @@ from food import Food
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class Player:
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def __init__(self) -> None:
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self.start_direciton = MAIN_DIRECTION
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self.direction = MAIN_DIRECTION
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self.body = [Point(MAIN_X, MAIN_Y)]
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@ -35,8 +34,6 @@ class Player:
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raise IndexError("Player has collision with self")
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def update(self) -> None:
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self.start_direction = self.direction
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if self.body[-1] == self.food:
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self.food.generate_new()
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self.score += 1
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@ -45,18 +42,14 @@ class Player:
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Player._check_collision(self.body)
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def left(self, game) -> None:
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if not game.is_pause and self.start_direction != D_RIGHT:
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self.direction = D_LEFT
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def left(self) -> None:
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self.direction = D_LEFT
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def right(self, game) -> None:
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if not game.is_pause and self.start_direction != D_LEFT:
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self.direction = D_RIGHT
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def right(self) -> None:
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self.direction = D_RIGHT
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def up(self, game) -> None:
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if not game.is_pause and self.start_direction != D_DOWN:
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self.direction = D_UP
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def up(self) -> None:
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self.direction = D_UP
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def down(self, game) -> None:
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if not game.is_pause and self.start_direction != D_UP:
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self.direction = D_DOWN
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def down(self) -> None:
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self.direction = D_DOWN
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@ -34,6 +34,3 @@ TT_WALL = "\u001b[34m{}\u001b[0m".format("██")
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TT_FOOD = "\u001b[33m{}\u001b[0m".format("██")
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TT_WALL_FOOD = "\u001b[32m{}\u001b[0m".format("██")
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TT_HEAD = "\u001b[36m{}\u001b[0m".format("██")
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# Globals
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is_pause = False
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